public override void Render(GameObjectElementBuilder builder, PropCollection props)
        {
            var rectTransform     = builder.AddComponent <RectTransform>();
            var canvasRenderer    = builder.AddComponent <CanvasRenderer>();
            var mouseOverDetector = builder.AddComponent <MouseOverDetector>();

            var width   = props.GetInt("width", 100);
            var height  = props.GetInt("height", 100);
            var x       = props.GetInt("x", 0);
            var y       = props.GetInt("y", 0);
            var onEnter = props.GetCallbackAction("onEnter");
            var onLeave = props.GetCallbackAction("onLeave");

            if (onEnter != null)
            {
                mouseOverDetector.SetProperty(OnEnter, new UnityAction(onEnter));
            }

            if (onLeave != null)
            {
                mouseOverDetector.SetProperty(OnLeave, new UnityAction(onLeave));
            }

            rectTransform.SetProperty(AnchorMin, Vector2.zero);
            rectTransform.SetProperty(AnchorMax, Vector2.zero);
            rectTransform.SetProperty(Pivot, new Vector2(0, 1));

            rectTransform.SetProperty(OffsetMax, new Vector2(x + width, y + height));
            rectTransform.SetProperty(OffsetMin, new Vector2(x, y));
        }
Exemplo n.º 2
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        public override void Render(GameObjectElementBuilder builder, PropCollection props)
        {
            var rectTransform  = builder.AddComponent <RectTransform>();
            var canvasRenderer = builder.AddComponent <CanvasRenderer>();

            var width  = props.GetInt("width", 100);
            var height = props.GetInt("height", 100);
            var x      = props.GetInt("x", 0);
            var y      = props.GetInt("y", 0);

            rectTransform.SetProperty(e => e.anchorMin, Vector2.zero);
            rectTransform.SetProperty(e => e.anchorMax, Vector2.zero);
            rectTransform.SetProperty(e => e.pivot, new Vector2(0, 1));

            rectTransform.SetProperty(e => e.offsetMax, new Vector2(x + width, y + height));
            rectTransform.SetProperty(e => e.offsetMin, new Vector2(x, y));
        }