//public void ReceiveRigData(Vector3 playerPos, RigData _rigData)
        //{
        //	transform.position = playerPos;
        //	rigData = _rigData;
        //}

        public void SetTransformToPose(Transform target, PoseData pose)
        {
            if (pose.IsNull())
            {
                return;
            }

            target.localPosition = pose.GetPosition();
            target.localRotation = pose.GetRotation();
        }