Exemplo n.º 1
0
        protected virtual void OfferNewGame(Mobile from)
        {
            PendingPlayers.Add(from);

            State = BoardGameState.Pending;

            from.SendGump(new OfferNewGameGump(from, this, true));
        }
Exemplo n.º 2
0
        public void EscapeQueue()
        {
            var name      = ContextPlayerName;
            var escPlayer = PendingPlayers.FirstOrDefault(x => x.Name == name);

            if (escPlayer != null)
            {
                PendingPlayers.Remove(escPlayer);
            }
        }
        //this is called by the await recruitment gump when the player chooses to cancel waiting
        public virtual void RemovePlayer(Mobile from)
        {
            from.CloseGump(typeof(AwaitRecruitmentGump));
            from.CloseGump(typeof(SelectStyleGump));

            Players.Remove(from);
            PendingPlayers.Remove(from);

            if (Players.Count == 0)
            {
                State          = BoardGameState.Inactive;
                _SettingsReady = !_AllowPlayerConfiguration;
            }
        }
 protected virtual void OfferRecruiting(Mobile from)
 {
     if (PendingPlayers.IndexOf(from) == -1)
     {
         if (PendingPlayers.Count < CurrentMaxPlayers)
         {
             PendingPlayers.Add(from);
             from.SendGump(new OfferNewGameGump(from, this, false));
         }
         else
         {
             from.SendMessage("This game has enough players attempting to start a game.  Please try again later.");
         }
     }
     else
     {
         from.SendGump(new AwaitRecruitmentGump(from, this));
     }
 }
 public PreConnectUnturnedPlayer GetPendingPlayerByName(string displayName)
 {
     return(PendingPlayers.FirstOrDefault(c => c.User.DisplayName.Equals(displayName, StringComparison.OrdinalIgnoreCase)));
 }
 public PreConnectUnturnedPlayer GetPendingPlayer(string uniqueID)
 {
     return(PendingPlayers.FirstOrDefault(c => c.User.Id.Equals(uniqueID)));
 }