// Use this for initialization void Start() { audiosrc = GetComponent <AudioSource>(); pauzeScript = gameManager.GetComponent <PauzeMenu>(); }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerControler>(); lvlExit = FindObjectOfType <LevelLoader>(); thePauzeMenu = FindObjectOfType <PauzeMenu>(); }
private void Start() { pauzeScript = GetComponent <PauzeMenu>(); }
private void Awake() { main = this; }