Exemplo n.º 1
0
    public static async Task OnMessageChat(PacketHandlerContext c)
    {
        var request = new CMSG_MESSAGECHAT(c.Packet);

        // debugging stuff :D
        if (request.Message == ".update")
        {
            if (c.IsVanilla())
            {
                await c.Client.SendPacket(SMSG_UPDATE_OBJECT_VANILLA.UpdateValues(c.World.Creatures));
            }
            return;
        }
        if (request.Message.StartsWith(".spawn"))
        {
            var spawnId  = int.Parse(request.Message.Split(" ")[1]);
            var creature = new Creature {
                Model = spawnId, Position = c.GetCharacter().Position.Copy()
            };
            await c.World.SpawnCreature(creature);
        }
    }
Exemplo n.º 2
0
    public static async Task OnPlayerLogin(PacketHandlerContext c)
    {
        var request   = new CMSG_PLAYER_LOGIN(c.Packet);
        var character = c.GetCharacter(request.CharacterID);
        var account   = c.AccountService.GetAccount(c.Client.Identifier);

        // Login with a deleted character or a character from another account.
        // TODO: Split for different log messages.
        if (character is null || !account.Characters.Contains(character.Id))
        {
            c.Client.Log(
                $"{account.Identifier} tried to login with a deleted character or a character from another account.",
                LogLevel.Warning);
            return;
        }

        c.Client.Log($"Player logged in with char {character.Name}");

        if (c.IsTBC())
        {
            await c.SendPacket <MSG_SET_DUNGEON_DIFFICULTY>();
        }

        await c.Client.SendPacket(new SMSG_LOGIN_VERIFY_WORLD(character));

        await c.SendPacket <SMSG_ACCOUNT_DATA_TIMES>();

        if (c.IsTBC())
        {
            await c.SendPacket <SMSG_FEATURE_SYSTEM_STATUS>();
        }

        await c.Client.SendPacket(new SMSG_EXPECTED_SPAM_RECORDS(Enumerable.Empty <string>()));

        if (c.IsVanilla())
        {
            await c.Client.SendPacket(new SMSG_MESSAGECHAT(character.Id, MessageOfTheDay));
        }
        else if (c.IsTBC())
        {
            await c.Client.SendPacket(new SMSG_MOTD(MessageOfTheDay));
        }

        // await args.Client.SendPacket(new SMSG_NAME_QUERY_RESPONSE(character, args.Client.Build));
        // if (GUILD) -> SMSG_GUILD_EVENT

        if (character.Stats.Life == 0)
        {
            await c.SendPacket <SMSG_CORPSE_RECLAIM_DELAY>();
        }

        await c.SendPacket <SMSG_SET_REST_START>();

        await c.Client.SendPacket(new SMSG_BINDPOINTUPDATE(character));

        await c.SendPacket <SMSG_TUTORIAL_FLAGS>();

        if (c.IsTBC())
        {
            await c.SendPacket <SMSG_INSTANCE_DIFFICULTY>();
        }

        await c.Client.SendPacket(new SMSG_INITIAL_SPELLS(character.Spells));

        // SMSG_SEND_UNLEARN_SPELLS
        await c.Client.SendPacket(new SMSG_ACTION_BUTTONS(character.ActionBar));

        await c.Client.SendPacket(new SMSG_INITIALIZE_FACTIONS(ClientBuild.Vanilla)); // BUG??

        await c.SendPacket <SMSG_LOGIN_SETTIMESPEED>();

        // await args.Client.SendPacket(new SMSG_TRIGGER_CINEMATIC(CinematicID.NightElf));

        c.Client.CharacterId = character.Id;
        await c.Client.SendPacket(SMSG_UPDATE_OBJECT.CreateOwnPlayerObject(character, c.Client.Build, out var player));

        c.Client.Player = player;

        // TODO: Implement for TBC
        if (c.IsVanilla())
        {
            // Initially spawn all creatures
            foreach (var unit in c.World.Creatures)
            {
                // TODO: Add range check
                await c.Client.SendPacket(SMSG_UPDATE_OBJECT_VANILLA.CreateUnit(unit));
            }
        }

        await c.World.SpawnPlayer(character, c.Client.Build);

        // if (GROUP) -> SMSG_GROUP_LIST
        // if Vanilla
        //     SMSG_FRIEND_LIST
        //     SMSG_IGNORE_LIST
        // if TBC
        //     SMSG_CONTACT_LIST

        if (c.IsTBC())
        {
            await c.SendPacket <SMSG_TIME_SYNC_REQ>();
        }

        // SMSG_ITEM_ENCHANT_TIME_UPDATE
        // SMSG_ITEM_TIME_UPDATE
        // SMSG_FRIEND_STATUS
    }