Parse() public method

public Parse ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
return void
Exemplo n.º 1
0
 public void Parse(GameBitBuffer buffer)
 {
     Scale = buffer.ReadFloat32();
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
 }
Exemplo n.º 2
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 public void Parse(GameBitBuffer buffer)
 {
     Scale     = buffer.ReadFloat32();
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
 }
Exemplo n.º 3
0
 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID = buffer.ReadUInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
     MiniMapVisibility = (SceneMiniMapVisibility)buffer.ReadInt(3);
 }
Exemplo n.º 4
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 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID   = buffer.ReadUInt(32);
     SceneSNO  = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID           = buffer.ReadUInt(32);
     MiniMapVisibility = buffer.ReadBool();;
 }
Exemplo n.º 5
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 public override void Parse(GameBitBuffer buffer)
 {
     ChunkID  = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field2   = new PRTransform();
     Field2.Parse(buffer);
     Field3            = buffer.ReadInt(32);
     MiniMapVisibility = buffer.ReadInt(3);
 }
Exemplo n.º 6
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 public override void Parse(GameBitBuffer buffer)
 {
     WorldID = buffer.ReadUInt(32);
     SceneSpec = new SceneSpecification();
     SceneSpec.Parse(buffer);
     ChunkID = buffer.ReadUInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     ParentChunkID = buffer.ReadUInt(32);
     SceneGroupSNO = buffer.ReadInt(32);
     arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)];
     for (int i = 0; i < arAppliedLabels.Length; i++) arAppliedLabels[i] = buffer.ReadInt(32);
 }
Exemplo n.º 7
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 public override void Parse(GameBitBuffer buffer)
 {
     WorldID   = buffer.ReadUInt(32);
     SceneSpec = new SceneSpecification();
     SceneSpec.Parse(buffer);
     ChunkID   = buffer.ReadUInt(32);
     SceneSNO  = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     ParentChunkID   = buffer.ReadUInt(32);
     SceneGroupSNO   = buffer.ReadInt(32);
     arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)];
     for (int i = 0; i < arAppliedLabels.Length; i++)
     {
         arAppliedLabels[i] = buffer.ReadInt(32);
     }
 }
Exemplo n.º 8
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new SceneSpecification();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field4 = new PRTransform();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     snoSceneGroup = buffer.ReadInt(32);
     arAppliedLabels = new int[buffer.ReadInt(9)];
     for(int i = 0;i < _arAppliedLabels.Length;i++) _arAppliedLabels[i] = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field3 = new PRTransform();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadBool();
 }
Exemplo n.º 10
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadBool();
 }
Exemplo n.º 11
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new SceneSpecification();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field5 = new PRTransform();
     Field5.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     snoSceneGroup = buffer.ReadInt(32);
     arAppliedLabels = new int[buffer.ReadInt(9)];
     for(int i = 0;i < _arAppliedLabels.Length;i++) _arAppliedLabels[i] = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(128);
     Field1 = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     serTagMap = new SerializeData();
     serTagMap.Parse(buffer);
     hTagMap = new DT_TAGMAP();
     hTagMap.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     serMarkerLinks = new SerializeData();
     serMarkerLinks.Parse(buffer);
     Field8 = new DT_VARIABLEARRAY();
     Field8.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new SNOName();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = new SceneSpecification();
     Field2.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new PRTransform();
     Field0.Parse(buffer);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = new PRTransform();
     Field5.Parse(buffer);
     Field6 = new Vector3D();
     Field6.Parse(buffer);
     Field7 = new PRTransform();
     Field7.Parse(buffer);
     Field8 = new PRTransform();
     Field8.Parse(buffer);
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadFloat32();
     Field15 = buffer.ReadFloat32();
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadCharArray(64);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
 }