//Change material by adding it to coroutine queue
 void UpdateColourAtlas(ObjectData objectData)
 {
     for (int i = 0; i < objectData.PrefabArray.Length; i++)
     {
         miscQueue.EnqueueAction(objectGenerator.ChangeColourAtlas(objectData.ObjectMaterial, objectData.PrimaryColour, objectData.SecondaryColour, objectData.TertiaryColour, objectData.QuaternaryColour));
     }
 }