Exemplo n.º 1
0
        private static void ParseNpc(string[] parts, StringBuilder sb, WorldProvider provider)
        {
            // Name,Mobile Type,Level,Gender,Race,AttrMin,AttrMax,CanAttack,Currency,SkillGroup,
            // Markup,Markdown,Droppable Items,OnEnterMsg,Keywords,Responses
            if (parts != null && parts.Length > 0)
            {
                string name       = parts[0];
                string type       = parts[1];
                string level      = parts[2];
                string gender     = parts[3];
                string race       = parts[4];
                string attrMin    = parts[5];
                string attrMax    = parts[6];
                string canAttack  = parts[7];
                string currency   = parts[8];
                string skillGroup = parts[9];
                string markup     = parts[10];
                string markdown   = parts[11];
                string drpItems   = parts[12];
                string onEnterMsg = parts[13];
                string keywords   = parts[14];
                string responses  = parts[15];

                string formattedName = FormatName(name);

                List <string> dropItems = new List <string>();
                if (!String.IsNullOrEmpty(drpItems.Replace("\"", "").Trim()))
                {
                    dropItems.AddRange(drpItems.Replace("\"", "").Split(',').Select(i => i.Trim()));
                }

                Type t   = Type.GetType(String.Concat("Perenthia.", type));
                Npc  npc = provider.GetTemplate(t, name) as Npc;
                if (npc == null)
                {
                    npc = Activator.CreateInstance(t) as Npc;
                }

                npc.Properties.IsTemplateCollection = true;
                npc.World            = provider.World;
                npc.TemplateID       = 0;
                npc.Name             = name;
                npc.Level            = Convert.ToInt32(level);
                npc.AttributeMinimum = Convert.ToInt32(attrMin);
                npc.AttributeMaximum = Convert.ToInt32(attrMax);
                npc.MobileType       = (MobileTypes)Enum.Parse(typeof(MobileTypes), type, true);
                npc.Skills.AddRange(GetSkillGroup(skillGroup).Skills);
                npc.GenerateStats();

                foreach (var item in dropItems)
                {
                    npc.AddDroppableItem(item);
                }


                //sb.AppendFormat("\t\t#region {0}", formattedName).AppendLine();
                //sb.AppendFormat("\t\tpublic static Npc {0}", formattedName).AppendLine();
                //sb.Append("\t\t{").AppendLine();
                //sb.Append("\t\t\tget").AppendLine().Append("\t\t\t{ ").AppendLine();
                //sb.AppendFormat("\t\t\t\treturn new Npc(\"{0}\", \"{1}\", {2}, {3}, {4}, MobileTypes.{5}, new {6}SkillGroup())",
                //    name, String.Empty, level, attrMin, attrMax, type, skillGroup).AppendLine();

                //sb.Append("\t\t\t\t{ ").AppendLine();

                // Default properties not in constructor.
                //int propCount = 0;
                if (!String.IsNullOrEmpty(gender))
                {
                    npc.Gender = (Gender)Enum.Parse(typeof(Gender), gender, true);
                    //sb.AppendFormat("\t\t\t\t\tGender = Gender.{0}", gender);
                    //propCount++;
                }
                if (!String.IsNullOrEmpty(race.Trim()))
                {
                    npc.Race = race;
                    //if (propCount > 0) sb.Append(",").AppendLine();
                    //sb.AppendFormat("\t\t\t\t\tRace = {0}Race.RaceName", race.Trim());
                    //propCount++;
                }
                if (!String.IsNullOrEmpty(currency))
                {
                    npc.Currency = new Currency(Convert.ToInt32(currency));
                    //if (propCount > 0) sb.Append(",").AppendLine();
                    //sb.AppendFormat("\t\t\t\t\tCurrency = new Currency({0})", currency);
                    //propCount++;
                }
                if (!String.IsNullOrEmpty(canAttack))
                {
                    npc.CanAttack = false;
                    //if (propCount > 0) sb.Append(",").AppendLine();
                    //sb.AppendFormat("\t\t\t\t\tCanAttack = {0}", canAttack.ToLower());
                    //propCount++;
                }
                if (!String.IsNullOrEmpty(markup))
                {
                    npc.MarkupPercentage = Convert.ToDouble(markup);
                    //if (propCount > 0) sb.Append(",").AppendLine();
                    //sb.AppendFormat("\t\t\t\t\tMarkupPercentage = {0}", markup);
                    //propCount++;
                }
                if (!String.IsNullOrEmpty(markdown))
                {
                    npc.MarkdownPercentage = Convert.ToDouble(markdown);
                    //if (propCount > 0) sb.Append(",").AppendLine();
                    //sb.AppendFormat("\t\t\t\t\tMarkdownPercentage = {0}", markdown);
                    //propCount++;
                }
                if (!String.IsNullOrEmpty(onEnterMsg))
                {
                    npc.OnEnterMessage = onEnterMsg.Replace("\"", "");
                    //if (propCount > 0) sb.Append(",").AppendLine();
                    //sb.AppendFormat("\t\t\t\t\tOnEnterMessage = \"{0}\"", onEnterMsg);
                    //propCount++;
                }
                //sb.AppendLine().Append("\t\t\t\t};").AppendLine();

                //sb.Append("\t\t\t}").AppendLine();
                //sb.Append("\t\t}").AppendLine();
                //sb.Append("\t\t#endregion").AppendLine().AppendLine();

                provider.SaveActor <Npc>(npc);
            }
        }