private void CheckEnter(Npc npc, Node node) { if (nodes == null || npc == null) { Debug.Log(nodes); Debug.Log(npc); return; } if (nodes.Contains(node) & npc.CurRoom != this) { npc.EnterRoom(this); Debug.Log(npc + " entered room " + name); } }
private void CheckEnter(Npc npc, Node node) { if (nodes == null || npc == null) { Debug.Log(nodes); Debug.Log(npc); return; } if (nodes.Contains(node) & npc.CurRoom != this) { npc.EnterRoom(this); Debug.Log(npc + " entered room " + name); } }