Exemplo n.º 1
0
 public void Draw(RenderWindow window)
 {
     window.Clear(Color.Black);
     window.Draw(background);
     foreach (var button in buttons)
     {
         button.Draw(window);
     }
     mousePointer.Draw(window);
     window.Display();
 }
Exemplo n.º 2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();

            mousePoint.Draw(spriteBatch, tileset);

            for (int i = 0; i < currentMap.Count; i++)
            {
                currentMap[i].Draw(spriteBatch, tileset, Color.White);
            }

            spriteBatch.End();
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
Exemplo n.º 3
0
        public void Draw(RenderWindow window)
        {
            window.Clear(Color.Black);

            window.Draw(background);
            foreach (var enemy in enemies)
            {
                enemy.Draw(window);
            }
            player.Draw(window);
            foreach (var explosion in explosions)
            {
                explosion.Draw(window);
            }
            mousePointer.Draw(window);

            window.Display();
        }
Exemplo n.º 4
0
        public void Draw(RenderWindow window)
        {
            window.Clear(Color.Black);

            window.Draw(background);
            foreach (var enemy in enemies)
            {
                enemy.Draw(window);
            }
            foreach (var bullet in enemyBullets)
            {
                bullet.Draw(window, Color.Cyan);
            }
            player.Draw(window);
            foreach (var explosion in explosions)
            {
                explosion.Draw(window);
            }
            window.Draw(digitalClock);
            mousePointer.Draw(window);

            window.Display();
        }