Exemplo n.º 1
0
        public void LoadAssembly()
        {
            //Initilize Menus
            Menus.HumanizerMenu _HumanizerMenu = new Menus.HumanizerMenu();
            Menus.MinonsMenu _MinonsMenu = new Menus.MinonsMenu();
            Menus.ItemsMenu _ItemsMenu = new Menus.ItemsMenu();
            Menus.TrinketMenu _TrinketMenu = new Menus.TrinketMenu();
            Menus.LevelMenu _LevelMenu = new Menus.LevelMenu();
            Menus.ChampionMenu _ChampMenu = new Menus.ChampionMenu();

            //Load Data
            _Champion.Player = ObjectManager.Player;
            //Load Menus into SMenu
            _HumanizerMenu.Load();
            _MinonsMenu.Load();
            _ItemsMenu.Load();
            _TrinketMenu.Load();
            _LevelMenu.Load();
            _ChampMenu.Load();
            //_Assembly.CheckVersion();

            //Load Menus + Events
            //Add Orbwalker to menu
            //SMenu.AddSubMenu(new Menu(".Orbwalker", ".Orbwalker"));
            CommonOrbwalker = new Orbwalking.Orbwalker(SMenu.SubMenu(".CommonOrbwalker"));

            //Add SMenu to main menu
            SMenu.AddToMainMenu();
        }
Exemplo n.º 2
0
        public static void LoadAssembly()
        {
            //load delays
            DelayHandler.Load();

            //Initilize Menus
            var champMenu = new Menus.ChampionMenu();
            var orbwalkerMenu = new Menus.OrbwalkerMenu();
            var antiMenu = new Menus.AutoMenu();

            //Load Data
            Champion.Player = ObjectManager.Player;
            //Load Menus into SMenu
            antiMenu.Load();
            champMenu.Load();
            orbwalkerMenu.Load();

            _loader = new GeassLib.Loader($"{Champion.Player.ChampionName}", true, true, Data.Level.AbilitySequence, true, true);

            //Add SMenu to main menu
            SMenu.AddToMainMenu();
        }
Exemplo n.º 3
0
        public static void LoadAssembly()
        {
            //load delays
            DelayHandler.Load();


            //Initilize Menus
            var champMenu     = new Menus.ChampionMenu();
            var orbwalkerMenu = new Menus.OrbwalkerMenu();
            var antiMenu      = new Menus.AutoMenu();

            //Load Data
            Champion.Player = ObjectManager.Player;
            //Load Menus into SMenu
            antiMenu.Load();
            champMenu.Load();
            orbwalkerMenu.Load();

            _loader = new GeassLib.Loader($"{Champion.Player.ChampionName}", true, true, Data.Level.AbilitySequence, true, true);

            //Add SMenu to main menu
            SMenu.AddToMainMenu();
        }