Exemplo n.º 1
0
        public static bool delete(SpacegameServer.Core.ShipTemplate template)
        {
            Core            core           = Core.Instance;
            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(template);
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }
            try
            {
                template.obsolete        = true;
                template.isConstructable = true;
                List <AsyncSaveable> elementsToSave = new List <AsyncSaveable>();
                elementsToSave.Add(template);
                core.dataConnection.saveAsync(elementsToSave);
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
            return(true);
        }
Exemplo n.º 2
0
        public static bool createAlliance(User user, string name)
        {
            Core            core           = Core.Instance;
            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(user);

            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }
            try
            {
                //Prüfen ob der Nutzer noch Mitlgied einer ALlianz ist
                if (user.allianceId != 0 || user.group != null)
                {
                    LockingManager.unlockAll(elementsToLock);
                    return(false);
                }

                //create alliance
                int      newId    = (int)Core.Instance.identities.allianceId.getNext();
                Alliance alliance = new Alliance(newId, name, "", "", user.id, 1000, null);
                core.alliances.TryAdd(newId, alliance);

                //add owner
                AllianceMember fullRights = AllianceMember.fullRights(user.id, newId);
                alliance.join(user, fullRights);

                //All relations from and towards the user are now concerning his new alliance:
                List <DiplomaticRelation> relations = new List <DiplomaticRelation>();
                foreach (var relation in core.userRelations.getDiplomatics(user, 1))
                {
                    core.userRelations.setDiplomaticEntityState(alliance, relation.target, (Relation)relation.relationSenderProposal);
                    relations.Add(new DiplomaticRelation(alliance.GetHashCode(), relation.target.GetHashCode(), relation.relationSenderProposal));
                    core.userRelations.setDiplomaticEntityState(relation.target, alliance, (Relation)relation.relationTargetProposal);
                    relations.Add(new DiplomaticRelation(relation.target.GetHashCode(), alliance.GetHashCode(), relation.relationTargetProposal));
                }

                //save alliance:
                core.dataConnection.saveAlliances(alliance);

                // new relations:
                Core.Instance.dataConnection.saveDiplomaticEntities(relations);

                //members:
                Core.Instance.dataConnection.saveAllianceMembers(alliance);

                CommunicationNode.CreateAllianceNode(alliance);
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
            return(true);
        }
Exemplo n.º 3
0
        public static TradeOffer createTrade(ClientTrade trade, int senderId)
        {
            Core core = Core.Instance;

            int        newId         = (int)core.identities.trades.getNext();
            TradeOffer NewTradeOffer = new TradeOffer(newId, trade);

            NewTradeOffer.FetchUser();


            List <Lockable> elementsToLock = new List <Lockable>(2);

            elementsToLock.Add(NewTradeOffer.Sender.Owner);


            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(null);
            }
            try
            {
                if (!NewTradeOffer.Check(senderId))
                {
                    return(null);
                }

                try
                {
                    Core.Instance.dataConnection.SaveTradeOffer(NewTradeOffer);
                    core.tradeOffer.TryAdd(NewTradeOffer.tradeOfferId, NewTradeOffer);
                }
                catch (Exception ex)
                {
                    SpacegameServer.Core.Core.Instance.writeExceptionToLog(ex);
                }
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }

            if (NewTradeOffer != null)
            {
                NewTradeOffer.TradingShip = Core.Instance.ships[NewTradeOffer.spaceObjectId];
                NewTradeOffer.TradingShip.TradeOffers.Add(NewTradeOffer);

                var offerSerialized = new System.Web.Script.Serialization.JavaScriptSerializer().Serialize(NewTradeOffer);
                Core.Instance.SendNewTrade(new { NewTradeOffer = offerSerialized });
            }

            return(NewTradeOffer);
        }
Exemplo n.º 4
0
        public void ServiceLockingUnlockingTest()
        {
            var lockManager = new LockingManager(contextManager, userIdentificationMock);
            var service     = servicesDbSet.First();

            lockManager.LockEntity(service);
            var lockResult = lockManager.UnLockEntity(service);

            Assert.Equal(EntityLockEnum.Unlocked, lockResult);
        }
Exemplo n.º 5
0
        public static bool deconstruct(int userId, int colonyId, int buildingId)
        {
            SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance;
            Colony colony = core.colonies[colonyId];

            if (colony == null)
            {
                return(false);
            }

            if (!deconstructCheck(userId, colony, buildingId))
            {
                return(false);
            }

            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(colony);

            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }

            try
            {
                //owner may have been changed by another thread, so check it again after locking
                if (!deconstructCheck(userId, colony, buildingId))
                {
                    return(false);
                }

                ColonyBuilding itemToRemove = colony.colonyBuildings.Single(colonyBuilding => colonyBuilding.id == buildingId);
                itemToRemove.Recycle(colony);

                colony.colonyBuildings.Remove(itemToRemove);
                core.colonyBuildings.TryRemove(buildingId);

                Core.Instance.dataConnection.saveColonyGoods(colony);
                Core.Instance.dataConnection.DeconstructBuilding(userId, buildingId);
            }
            catch (Exception ex)
            {
                SpacegameServer.Core.Core.Instance.writeExceptionToLog(ex);
                return(false);
            }
            finally
            {
                //release the ressources
                LockingManager.unlockAll(elementsToLock);
            }


            return(true);
        }
Exemplo n.º 6
0
    void Start()
    {
        //groundMask = LayerMask.GetMask (new string[]{ "Ground", "Player" });
        rg          = GetComponent <Rigidbody2D> ();
        groundCheck = GetComponent <CircleCollider2D> ();

        rg.gravityScale   = gravity;
        rg.freezeRotation = true;
        rg.useAutoMass    = true;
        lockManager       = new GameObject("Lock Manager").AddComponent <LockingManager>();
    }
Exemplo n.º 7
0
        public void ServiceLockingTest()
        {
            var lockManager = new LockingManager(contextManager, userIdentificationMock);
            var service     = servicesDbSet.First();
            var lockResult  = lockManager.LockEntity(service);

            Assert.Equal("TestUser", lockResult.LockedBy);
            Assert.Equal(EntityLockEnum.LockedForCurrent, lockResult.LockStatus);
            Assert.False(lockManager.IsLocked(service));
            userIdentificationMockSetup.Setup(ui => ui.UserName).Returns("TestUserAnother");
            Assert.True(lockManager.IsLocked(service));
        }
Exemplo n.º 8
0
        private bool addToNode(User user)
        {
            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(this);
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }
            try
            {
                //add contact data from this commNode to users contacts:

                /*
                 * foreach (var commNodeUser in this.commNodeUsers)
                 * {
                 *  User commUser = Core.Instance.users[commNodeUser.Key];
                 *  if (Core.Instance.userRelations.hasContact(user, commUser)) continue;
                 *
                 *  Core.Instance.userRelations.addUserRelation(user, commUser, newContacts);
                 * }
                 *
                 *
                 * //save new contact data:
                 * Core.Instance.dataConnection.saveDiplomaticEntities(newContacts);
                 */

                //add User to CommNode
                var newUser = new CommNodeUser(user.id, this.id);
                this.commNodeUsers.TryAdd(user.id, newUser);
                user.commNodeRights.Add(this.id, newUser);

                //and save to DB:
                var toSave = new List <CommNodeUser>();
                toSave.Add(newUser);
                Core.Instance.dataConnection.saveCommNodeUsers(toSave);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }

            return(true);
        }
        public void setQuestRead(int userId, int questId)
        {
            if (!Core.Core.Instance.users.ContainsKey(userId))
            {
                return;
            }

            var user = Core.Core.Instance.users[userId];

            if (!user.quests.Any(e => e.questId == questId))
            {
                return;
            }
            var quest = user.quests.First(e => e.questId == questId);

            List <Lockable> elementsToLock = new List <Lockable>();

            elementsToLock.Add(quest);
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return;
            }

            try
            {
                List <Core.UserQuest> UserQuestsToSave = new List <Core.UserQuest>();
                UserQuestsToSave.Add(quest);

                quest.isRead = true;

                Core.Core.Instance.dataConnection.SaveUserQuests(Core.Core.Instance, UserQuestsToSave);
            }
            catch (Exception ex)
            {
                Core.Core.Instance.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
        }
Exemplo n.º 10
0
        //Check and lock, then call DeleteTradeExecute
        public static void DeleteTrade(int tradeId, int senderId)
        {
            if (Core.Instance.tradeOffer.ContainsKey(tradeId))
            {
                var trade = Core.Instance.tradeOffer[tradeId];

                List <Lockable> elementsToLock = new List <Lockable>(1);
                elementsToLock.Add(trade);


                if (!LockingManager.lockAllOrSleep(elementsToLock))
                {
                    return;
                }
                try
                {
                    if (trade.Owner.id == senderId)
                    {
                        DeleteTradeExecute(trade);

                        /*
                         * trade.TradingShip.TradeOffers.Remove(trade);
                         * trade.TradingShip = null;
                         *
                         * Core.Instance.dataConnection.deleteTradeOfferById(tradeId);
                         * Core.Instance.tradeOffer.TryRemove(tradeId);
                         * Core.Instance.DeleteTrade(tradeId);
                         */
                    }
                }
                catch (Exception ex)
                {
                    Core.Instance.writeExceptionToLog(ex);
                }
                finally
                {
                    LockingManager.unlockAll(elementsToLock);
                }
            }
        }
Exemplo n.º 11
0
        public void rename(string newName)
        {
            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(this);
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return;
            }
            try
            {
                this.name = newName;
                Core.Instance.dataConnection.saveColonies(this);
            }
            catch (Exception ex)
            {
                Core.Instance.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
        }
Exemplo n.º 12
0
        public static bool leaveCheck(User user, User userToRemove, int allianceId)
        {
            Core core = Core.Instance;

            if (!core.alliances.ContainsKey(allianceId))
            {
                return(false);
            }
            Alliance alliance = core.alliances[allianceId];



            List <Lockable> elementsToLock = new List <Lockable>(2);

            elementsToLock.Add(userToRemove);
            elementsToLock.Add(alliance);

            if (user != userToRemove)
            {
                //check that both are in the same alliance
                if (user.allianceId != userToRemove.allianceId)
                {
                    return(false);
                }
                //check that user may fire a member
                if (!alliance.memberRights.Any(e => e.userId == user.id && e.mayFire))
                {
                    return(false);
                }
            }

            //Test ob @userId Teil der ALlianz ist
            if (!alliance.members.Any(e => e.id == user.id))
            {
                return(false);
            }


            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }
            try
            {
                if (user != userToRemove)
                {
                    //check that both are in the same alliance
                    if (user.allianceId != userToRemove.allianceId)
                    {
                        LockingManager.unlockAll(elementsToLock);
                        return(false);
                    }
                    //check that user may fire a member
                    if (!alliance.memberRights.Any(e => e.userId == user.id && e.mayFire))
                    {
                        LockingManager.unlockAll(elementsToLock);
                        return(false);
                    }
                }

                //Test ob @userId Teil der ALlianz ist
                if (!alliance.members.Any(e => e.id == user.id))
                {
                    LockingManager.unlockAll(elementsToLock);
                    return(false);
                }

                //remove User
                alliance.leave(userToRemove);



                //members:
                Core.Instance.dataConnection.saveAllianceMembers(alliance);

                //delete alliance if the need exists:
                if (alliance.members.Count == 0)
                {
                    int allianceHash = alliance.GetHashCode();
                    core.alliances.TryRemove(alliance.id);

                    //delete all relations:
                    core.userRelations.removeEntity(alliance);
                    core.dataConnection.deleteAllianceRelations(allianceHash);

                    //delete alliance in DB
                    core.dataConnection.deleteAlliance(allianceId);
                }
                else
                {
                    //check if alliance owner has left, if yes, choose a new one
                    if (alliance.allianceowner == userToRemove.id)
                    {
                        alliance.allianceowner = 0;

                        //first fullAdmin
                        if (alliance.memberRights.Any(e => e.fullAdmin))
                        {
                            alliance.allianceowner = alliance.memberRights.First(e => e.fullAdmin).userId;
                        }

                        //then first diplomaticAdmin
                        if (alliance.allianceowner == 0 && alliance.memberRights.Any(e => e.diplomaticAdmin))
                        {
                            alliance.allianceowner = alliance.memberRights.First(e => e.diplomaticAdmin).userId;
                        }

                        //then first diplomaticAdmin
                        if (alliance.allianceowner == 0 && alliance.memberRights.Any(e => e.mayMakeDiplomaticProposals))
                        {
                            alliance.allianceowner = alliance.memberRights.First(e => e.mayMakeDiplomaticProposals).userId;
                        }

                        //at last just anyone
                        if (alliance.allianceowner == 0)
                        {
                            alliance.allianceowner = alliance.memberRights.First().userId;
                        }

                        //update alliance in DB
                        core.dataConnection.saveAlliances(alliance);
                    }
                }
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
            return(true);
        }
Exemplo n.º 13
0
        //similar to Ship.createSpaceStation(), but not easily generalizable
        public bool build2(int shipTemplateId, int _userId, int _colonyId, bool fastBuild, ref int newShipId, ref ShipBuildErrorCode errorCode, ref int errorValue)
        {
            Core      core      = Core.Instance;
            GalaxyMap galaxyMap = null;

            // lock colony and field
            Colony colony = core.colonies[_colonyId];

            if (colony == null)
            {
                return(false);
            }
            if (colony.userId != _userId)
            {
                return(false);
            }

            Field        field    = colony.field;
            ShipTemplate template = core.shipTemplate[shipTemplateId];

            if (!(this.checkFreeOrbit(field, _userId, colony.systemXY(), ref errorCode, ref errorValue) &&
                  this.checkGoodsAvailability(colony, template, fastBuild, ref errorCode, ref errorValue) &&
                  this.checkSpaceport(colony, ref errorCode, ref errorValue) &&
                  this.checkTechnology(template, _userId, fastBuild, ref errorCode, ref errorValue) &&
                  this.checkUniqueness(field, template, colony.systemXY(), ref errorCode, ref errorValue)))
            {
                return(false);
            }

            //Lock
            List <Lockable> elementsToLock = new List <Lockable>(3);

            elementsToLock.Add(colony);
            elementsToLock.Add(field);

            //check for transcendence //ToDo: replace 220 with a sql data field
            if (template.hullid == 220 && core.GalaxyMap.transcendenceRequirement == 0)
            {
                galaxyMap = core.GalaxyMap;
                elementsToLock.Add(galaxyMap);
            }

            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }

            newShipId = (int)Core.Instance.identities.shipLock.getNext();
            try
            {
                //all checks again inside of lock
                if (!(this.checkFreeOrbit(field, _userId, colony.systemXY(), ref errorCode, ref errorValue) &&
                      this.checkGoodsAvailability(colony, template, fastBuild, ref errorCode, ref errorValue) &&
                      this.checkSpaceport(colony, ref errorCode, ref errorValue) &&
                      this.checkTechnology(template, _userId, fastBuild, ref errorCode, ref errorValue) &&
                      this.checkUniqueness(field, template, colony.systemXY(), ref errorCode, ref errorValue)))
                {
                    return(false);
                }


                //everything checked and locked
                //now do the work
                Ship newShip = buildShip(newShipId, template, field, _userId, colony, fastBuild);

                newShip.SetTranscension(galaxyMap);

                //write SQL
                Core.Instance.dataConnection.insertShip(newShip);
                Core.Instance.dataConnection.saveColonyGoods(colony);
            }
            catch (Exception ex)
            {
                SpacegameServer.Core.Core.Instance.writeExceptionToLog(ex);
            }
            finally
            {
                //release the ressources
                LockingManager.unlockAll(elementsToLock);
            }

            return(true);
        }
Exemplo n.º 14
0
        /// <summary>
        /// All checks and preparations to accept a trade offer
        /// </summary>
        /// <param name="tradeId">The tradeId of the trade to be accepted</param>
        /// <param name="senderId">The userId of user thataccepts the trade</param>
        /// <param name="commNodeId">The place where the goods should be put on ships</param>
        public static void acceptTrade2(int tradeId, int senderId, int commNodeId)
        {
            if (!Core.Instance.tradeOffer.ContainsKey(tradeId))
            {
                return;
            }
            if (!Core.Instance.users.ContainsKey(senderId))
            {
                return;
            }
            if (!Core.Instance.commNodes.ContainsKey(commNodeId))
            {
                return;
            }

            try {
                var TradeOffer = Core.Instance.tradeOffer[tradeId];
                if (!Core.Instance.ships.ContainsKey(TradeOffer.spaceObjectId))
                {
                    return;
                }
                if (TradeOffer.Owner.id == senderId)
                {
                    return;
                }

                var         User                = Core.Instance.users[senderId];
                var         PayoutNode          = Core.Instance.commNodes[commNodeId];
                var         TradingShip         = Core.Instance.ships[TradeOffer.spaceObjectId];
                List <Ship> ShipsToPayGoods     = new List <Ship>();
                List <Ship> ShipsToReceiveGoods = new List <Ship>();


                //checks:
                // 1) has the user enough goods to accept the trade?
                if (!CheckRequestedGoods(TradeOffer, User.ships))
                {
                    return;
                }

                // 2) has the user enough storage capacity at the payout location to accept the trade?
                if (!CheckStorageCapacity(TradeOffer, User.ships, commNodeId))
                {
                    return;
                }

                GetPayingShips(TradeOffer, User.ships, ShipsToPayGoods);
                GetReceivingShips(TradeOffer, User.ships, ShipsToReceiveGoods, commNodeId);

                List <Lockable> elementsToLock = new List <Lockable>(4);
                elementsToLock.Add(TradeOffer);
                elementsToLock.AddRange(ShipsToPayGoods.Union(ShipsToReceiveGoods));
                elementsToLock.Add(TradeOffer.TradingShip);


                if (!LockingManager.lockAllOrSleep(elementsToLock))
                {
                    return;
                }
                try
                {
                    //Do the Checks again, this time only versus the locked objects
                    // 1) has the user enough goods to accept the trade?
                    if (!CheckRequestedGoods(TradeOffer, ShipsToPayGoods))
                    {
                        return;
                    }

                    // 2) has the user enough storage capacity at the payout location to accept the trade?
                    if (!CheckStorageCapacity(TradeOffer, ShipsToReceiveGoods, commNodeId))
                    {
                        return;
                    }

                    //swap the goods
                    ExecuteTrade(TradeOffer, ShipsToPayGoods, ShipsToReceiveGoods);

                    //write new ship cargo holds to DB
                    Core.Instance.dataConnection.saveShipGoods(TradeOffer.TradingShip);
                    foreach (var ship in ShipsToPayGoods.Union(ShipsToReceiveGoods))
                    {
                        Core.Instance.dataConnection.saveShipGoods(ship);
                    }

                    //cleanup trade references
                    TradeOffer.TradingShip.TradeOffers.Remove(TradeOffer);
                    TradeOffer.TradingShip = null;

                    //remove trade
                    Core.Instance.dataConnection.deleteTradeOfferById(tradeId);
                    Core.Instance.tradeOffer.TryRemove(tradeId);

                    //send to all players
                    Core.Instance.DeleteTrade(tradeId);
                }
                catch (Exception ex)
                {
                    Core.Instance.writeExceptionToLog(ex);
                }
                finally
                {
                    LockingManager.unlockAll(elementsToLock);
                }
            }
            catch (Exception ex)
            {
                Core.Instance.writeExceptionToLog(ex);
            }
        }
Exemplo n.º 15
0
        public static bool acceptTrade(int userId, int senderId, int senderType, int tradeOfferIdInt, int receiverId, int receiverType, ref string output)
        {
            SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance;

            SpacegameServer.Core.UserSpaceObject sender   = null;
            SpacegameServer.Core.UserSpaceObject receiver = null;

            if (senderType == 0)
            {
                if (core.ships.ContainsKey(senderId))
                {
                    sender = core.ships[senderId];
                }
            }
            if (senderType == 1)
            {
                if (core.colonies.ContainsKey(senderId))
                {
                    sender = core.colonies[senderId];
                }
            }

            if (receiverType == 0)
            {
                if (core.ships.ContainsKey(receiverId))
                {
                    receiver = core.ships[receiverId];
                }
            }
            if (receiverType == 1)
            {
                if (core.colonies.ContainsKey(receiverId))
                {
                    receiver = core.colonies[receiverId];
                }
            }

            if (sender == null || receiver == null)
            {
                return(false);
            }

            List <Lockable> toLock = new List <Lockable>();

            toLock.Add(sender);
            toLock.Add(receiver);

            if (!LockingManager.lockAllOrSleep(toLock))
            {
                return(false);
            }

            //make changes
            //Core.Instance.dataConnection.deconstructBuilding(userId, buildingId, ref xml);

            //atm : call sql procedure:
            Core.Instance.dataConnection.acceptTrade(userId, senderId, senderType, tradeOfferIdInt, ref output);


            //save changes

            /*
             * List<AsyncSaveable> toSave = new List<AsyncSaveable>();
             * toSave.Add(sender);
             * toSave.Add(receiver);
             * DataConnectors.SqlConnector.saveAsync(toSave);
             */

            // get colony data (goods, later population (colony ships))
            //Core.Instance.dataConnection.getColonyStock(core, colony);
            List <UserSpaceObject> toUpdate = new List <UserSpaceObject>();

            toUpdate.Add(sender);
            toUpdate.Add(receiver);
            Core.Instance.dataConnection.updateStock(toUpdate);

            //unlock
            LockingManager.unlockAll(toLock);


            Core.Instance.DeleteTrade(tradeOfferIdInt);
            return(true);
        }
Exemplo n.º 16
0
        public static bool createUpdate(string xml, int userId, ref SpacegameServer.Core.ShipTemplate template, ref SpacegameServer.Core.ShipTemplate oldTemplate)
        {
            /*
             * <?xml version="1.0" encoding="utf-8" ?>
             * <ShipTemplate>
             * <ShipTemplateId>1</ShipTemplateId>
             * <ShipTemplateHullId>1</ShipTemplateHullId>
             * <name>testName</name>
             * <gif>scout.png</gif>
             * <shipHullsImage>1</shipHullsImage>
             * <modulePositions>
             * <modulePosition>
             *  <posX>3</posX>
             *  <posY>3</posY>
             *  <moduleId>1</moduleId>
             * </modulePosition>
             * <modulePosition>
             *  <posX>2</posX>
             *  <posY>3</posY>
             *  <moduleId>2</moduleId>
             * </modulePosition>
             * </modulePositions>
             * </ShipTemplate>
             */

            Core            core           = Core.Instance;
            List <Lockable> elementsToLock = new List <Lockable>(2);


            SpacegameServer.Core.User user = core.users[userId];

            XmlDocument doc = new XmlDocument();

            doc.LoadXml(xml);

            string templateIdString = doc.DocumentElement.SelectSingleNode("/ShipTemplate/ShipTemplateId").InnerText;
            int    templateId;

            if (!Int32.TryParse(templateIdString, out templateId))
            {
                return(false);
            }

            string templateHullIdString = doc.DocumentElement.SelectSingleNode("/ShipTemplate/ShipTemplateHullId").InnerText;
            byte   templateHullId;

            if (!System.Byte.TryParse(templateHullIdString, out templateHullId))
            {
                return(false);
            }

            string shipHullsImageString = doc.DocumentElement.SelectSingleNode("/ShipTemplate/shipHullsImage").InnerText;
            int    shipHullsImage;

            if (!Int32.TryParse(shipHullsImageString, out shipHullsImage))
            {
                return(false);
            }


            if (templateId != -1)
            {
                template = core.shipTemplate[templateId];

                if (template.userId != userId)
                {
                    return(false);
                }
                if (template.amountbuilt > 0)
                {
                    oldTemplate = template;
                    int newTemplateId = (int)SpacegameServer.Core.Core.Instance.identities.templateLock.getNext();
                    template = new SpacegameServer.Core.ShipTemplate(newTemplateId);
                }
            }
            else
            {
                int newTemplateId = (int)SpacegameServer.Core.Core.Instance.identities.templateLock.getNext();
                template        = new SpacegameServer.Core.ShipTemplate(newTemplateId);
                template.userId = userId;
                template.gif    = "Dummy";
            }


            template.name           = doc.DocumentElement.SelectSingleNode("/ShipTemplate/name").InnerText;
            template.hullid         = templateHullId;
            template.shipHullsImage = shipHullsImage;

            elementsToLock.Add(template);
            if (oldTemplate != null)
            {
                elementsToLock.Add(oldTemplate);
            }
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }
            try
            {
                template.shipModules.Clear();

                System.Xml.XmlNodeList modules = doc.DocumentElement.SelectNodes("/ShipTemplate/modulePositions/modulePosition");
                foreach (System.Xml.XmlNode node in modules)
                {
                    string posXS     = node.SelectSingleNode("posX").InnerText;     //or loop through its children as well
                    string posYS     = node.SelectSingleNode("posY").InnerText;     //or loop through its children as well
                    string moduleIdS = node.SelectSingleNode("moduleId").InnerText; //or loop through its children as well

                    byte  posX, posY;
                    short moduleId;
                    if (!(Byte.TryParse(posXS, out posX) && Byte.TryParse(posYS, out posY) && Int16.TryParse(moduleIdS, out moduleId)))
                    {
                        LockingManager.unlockAll(elementsToLock);
                        return(false);
                    }

                    ShipTemplateModules newModule = new ShipTemplateModules();
                    newModule.posX           = posX;
                    newModule.posY           = posY;
                    newModule.moduleId       = moduleId;
                    newModule.shiptemplateid = template.id;
                    template.shipModules.Add(newModule);
                }

                StatisticsCalculator.calc(template, Core.Instance);

                template.isConstructable = template.energy >= 0 && template.crew >= 0;

                if (!core.shipTemplate.ContainsKey(template.id))
                {
                    core.shipTemplate[template.id] = template;
                }

                //save newTemplate and oldTemplate
                List <AsyncSaveable> elementsToSave = new List <AsyncSaveable>();
                elementsToSave.Add(template);
                if (oldTemplate != null)
                {
                    oldTemplate.obsolete = true;
                    elementsToSave.Add(oldTemplate);
                }
                core.dataConnection.saveAsync(elementsToSave);
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
            return(true);
        }
Exemplo n.º 17
0
        public static bool transfer(int userId,string  transfer, ref string xml)
        {
            SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance;

            SpacegameServer.Core.UserSpaceObject sender = null;
            SpacegameServer.Core.UserSpaceObject receiver = null;


            //check XML for sender and receiver
            XmlDocument doc = new XmlDocument();
            doc.LoadXml(transfer);

            //string xml = "<transfer><sender><shipId>1760</shipId><goods></goods></sender><receiver><colonyId>11</colonyId><goods><good><goodsId>50</goodsId><amount>3</amount></good></goods></receiver></transfer>";
            //.SelectSingleNode("/book/title");
            XmlNode senderShipNode = doc.DocumentElement.SelectSingleNode("/transfer/sender/shipId");
            XmlNode senderColonyNode = doc.DocumentElement.SelectSingleNode("/transfer/sender/colonyId");
            XmlNode receiverShipNode = doc.DocumentElement.SelectSingleNode("/transfer/receiver/shipId");
            XmlNode receiverColonyNode = doc.DocumentElement.SelectSingleNode("/transfer/receiver/colonyId");

            int senderUserId = 0, receiverUserId = 0;

            if (senderShipNode != null)
            {
                string sendStr = senderShipNode.InnerText;
                int senderId;
                if (Int32.TryParse(sendStr, out senderId))
                {
                    if (core.ships.ContainsKey(senderId)) { 
                        sender = core.ships[senderId];
                        senderUserId = core.ships[senderId].userid;
                    }
                }
            }
            if (senderColonyNode != null)
            {
                string ColonyStr = senderColonyNode.InnerText;
                int ColonyId;
                if (Int32.TryParse(ColonyStr, out ColonyId))
                {
                    if (core.colonies.ContainsKey(ColonyId))
                    { 
                        sender = core.colonies[ColonyId];
                        senderUserId = core.colonies[ColonyId].userId;
                    }
                }
            }
            if (receiverShipNode != null)
            {
                string receiverStr = receiverShipNode.InnerText;
                int receiverId;
                if (Int32.TryParse(receiverStr, out receiverId))
                {
                    if (core.ships.ContainsKey(receiverId))
                    { 
                        receiver = core.ships[receiverId];
                        receiverUserId = core.ships[receiverId].userid;
                    }
                }
            }
            if (receiverColonyNode != null)
            {
                string receiverStr = receiverColonyNode.InnerText;
                int receiverId;
                if (Int32.TryParse(receiverStr, out receiverId))
                {
                    if (core.colonies.ContainsKey(receiverId))
                    {
                        receiver = core.colonies[receiverId];
                        receiverUserId = core.colonies[receiverId].userId;
                    }
                }
            }
            if (sender == null || receiver == null) return false;

            //check that one does not move cargo from a neutral (0) space station (hullId 201)
            if( sender is Ship)
            {
                var SendShip = (Ship)sender;
                if (SendShip.hullid == 201 && SendShip.userid == 0) return false;
            }
            if (receiver is Ship)
            {
                var RecShip = (Ship)receiver;
                if (RecShip.hullid == 201 && RecShip.userid == 0) return false;
            }


            //test if goods are received:
            var receive = false;
            XmlNode sentNode = doc.DocumentElement.SelectSingleNode("/transfer/sender/goods/good");
            XmlNode receiveNode = doc.DocumentElement.SelectSingleNode("/transfer/receiver/goods/good");
            if (receiveNode != null) receive = true;

            //if trade is between users, and goods are received, check that they are at war           
            if (receive &&  senderUserId != receiverUserId && receiverUserId != 0)
            {
                //check that both are enemies (or player 0  is involved)
                if (receive && Core.Instance.userRelations.getRelation(Core.Instance.users[senderUserId], Core.Instance.users[receiverUserId]) != 0)
                {
                    return false;
                }
            }

            List<Lockable> toLock = new List<Lockable>();
            toLock.Add(sender);
            toLock.Add(receiver);

            if (!LockingManager.lockAllOrSleep(toLock)) return false;

            //make changes
            //Core.Instance.dataConnection.deconstructBuilding(userId, buildingId, ref xml);

            //atm : call sql procedure:
            Core.Instance.dataConnection.transfer(userId, transfer, ref xml);


            //save changes
            /*
            List<AsyncSaveable> toSave = new List<AsyncSaveable>();
            toSave.Add(sender);
            toSave.Add(receiver);
            DataConnectors.SqlConnector.saveAsync(toSave);
            */

            // get colony data (goods, later population (colony ships))
            //Core.Instance.dataConnection.getColonyStock(core, colony);
            List<UserSpaceObject> toUpdate = new List<UserSpaceObject>();
            toUpdate.Add(sender);
            toUpdate.Add(receiver);
            Core.Instance.dataConnection.updateStock(toUpdate);

            //unlock
            LockingManager.unlockAll(toLock);

            

            return true;
        }
Exemplo n.º 18
0
        public static bool transfer2(int userId, SpacegameServer.Core.Transfer transfer, ref string xml)
        {
            SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance;

            SpacegameServer.Core.UserSpaceObject sender = null;
            SpacegameServer.Core.UserSpaceObject receiver = null;
            Ship SenderShip = null;
            Ship TargetShip = null;
            Colony SenderColony = null;
            Colony TargetColony = null;


            int senderUserId = 0;
            int receiverUserId = 0;
            //for sender and receiver
            if (transfer.Sender < 1 || transfer.SenderType < 1 || transfer.TargetType < 1) return false;

            if (transfer.SenderType == 1)
            {
                if (core.ships.ContainsKey(transfer.Sender)) 
                {
                    SenderShip = core.ships[transfer.Sender]; 
                    sender = core.ships[transfer.Sender];
                    senderUserId = SenderShip.userid;
                }
            }
            if (transfer.SenderType == 2)
            {
                if (core.colonies.ContainsKey(transfer.Sender)) 
                {
                    SenderColony = core.colonies[transfer.Sender];
                    sender = core.colonies[transfer.Sender];
                    senderUserId = SenderColony.userId; 
                }
            }

            if (transfer.TargetType == 1)
            {
                if (core.ships.ContainsKey(transfer.Target)) 
                {
                    TargetShip = core.ships[transfer.Target];
                    receiver = core.ships[transfer.Target]; 
                    receiverUserId = core.ships[transfer.Target].userid;
                }
                else
                {
                    
                }
            }
            if (transfer.TargetType == 2)
            {
                if (core.colonies.ContainsKey(transfer.Target)) 
                {
                    TargetColony = core.colonies[transfer.Target]; 
                    receiver = core.colonies[transfer.Target];
                    receiverUserId = TargetColony.userId; 
                }

                //mock a target for srap and recycling actions
                if (transfer.Target < 1)
                {
                    TargetShip = Ship.createTransferMock();
                    receiver = TargetShip;
                    receiverUserId = 0;
                }
            }

            if (sender == null || receiver == null) return false;


            if (!TransferChecks(userId, sender, receiver, transfer, SenderShip, TargetShip, SenderColony, TargetColony)) return false;

            List<Lockable> toLock = new List<Lockable>();
            toLock.Add(sender);
            if (receiver.GetUserId() != 0)
            { 
                toLock.Add(receiver); 
            }

            if (!LockingManager.lockAllOrSleep(toLock)) return false;

            if (!TransferChecks(userId, sender, receiver, transfer, SenderShip, TargetShip, SenderColony, TargetColony)) 
            {
                LockingManager.unlockAll(toLock);
                return false; 
            }

            try
            {

                if (SenderShip != null) SenderShip.RemoveAllTrades();
                if (TargetShip != null) TargetShip.RemoveAllTrades();

                foreach (var transferLine in transfer.Goods)
                {
                    //var Good = Core.Instance.Goods[transferLine.Id];
                    sender.addGood((short)transferLine.Id, -transferLine.Qty);

                    //recycle:
                    if (transfer.Target == 0)
                    {
                        Core.Instance.Goods[transferLine.Id].Recycle(sender, transferLine.Qty);
                    }

                    //add goods if it is not scrapping or rececling...
                    if (TargetShip == null || TargetShip.id > 0) receiver.addGood((short)transferLine.Id, transferLine.Qty);
                }

                //Core.Instance.dataConnection.saveShipGoods(this);
                //core.dataConnection.saveColonyGoods(colony);

                if (SenderShip != null) Core.Instance.dataConnection.saveShipGoods(SenderShip);
                if (TargetShip != null && transfer.Target > 0) Core.Instance.dataConnection.saveShipGoods(TargetShip);

                if (SenderColony != null) Core.Instance.dataConnection.saveColonyGoods(SenderColony);
                if (TargetColony != null && transfer.Target > 0) Core.Instance.dataConnection.saveColonyGoods(TargetColony);

            }
            catch (Exception e)
            {
                Core.Instance.writeExceptionToLog(e);
                return false;
            }
            finally
            {
                //unlock
                LockingManager.unlockAll(toLock);
            }


            return true;
        }
Exemplo n.º 19
0
        public static bool BuildModules(int userId, SpacegameServer.Core.Transfer transfer, ref string xml)
        {
            SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance;

            if (!core.colonies.ContainsKey(transfer.Sender))
            {
                return(false);
            }

            Colony colony = core.colonies[transfer.Sender];

            if (colony.userId != userId)
            {
                return(false);
            }

            User user = Core.Instance.users[userId];

            //check if modules are researched:
            foreach (var moduleLine in transfer.Goods)
            {
                if (moduleLine.Qty < 0)
                {
                    return(false);
                }

                //check that the Module exists
                if (!Core.Instance.Modules.Any(e => e != null && e.goodsId == moduleLine.Id))
                {
                    return(false);
                }

                Module toBuild = Core.Instance.Modules.First(e => e != null && e.goodsId == moduleLine.Id);

                if (!user.hasModuleResearch(toBuild))
                {
                    return(false);
                }
            }

            if (!Modules.checkGoodsAvailability(colony, transfer))
            {
                return(false);
            }

            List <Lockable> elementsToLock = new List <Lockable>(3);

            elementsToLock.Add(colony);

            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }

            try
            {
                if (!Modules.checkGoodsAvailability(colony, transfer))
                {
                    return(false);
                }

                //remove TemplateModules
                foreach (var moduleLine in transfer.Goods)
                {
                    Module toBuild = core.Modules.First(e => e != null && e.goodsId == moduleLine.Id);

                    foreach (var costs in toBuild.ModulesCosts)
                    {
                        colony.addGood(costs.goodsId, -costs.amount * moduleLine.Qty, false);
                    }

                    colony.addGood(toBuild.goodsId, moduleLine.Qty, false);
                }

                Core.Instance.dataConnection.saveColonyGoods(colony);
            }
            catch (Exception ex)
            {
                SpacegameServer.Core.Core.Instance.writeExceptionToLog(ex);
            }
            finally
            {
                //release the ressources and return true
                LockingManager.unlockAll(elementsToLock);
            }

            return(true);
        }
Exemplo n.º 20
0
        public static bool build(int userId, int colonyId, int tileNr, short buildingId, ref int newBuildingId)
        {
            SpacegameServer.Core.Core core = SpacegameServer.Core.Core.Instance;

            //check against research
            if (!Core.Instance.users.ContainsKey(userId))
            {
                return(false);
            }
            var User = Core.Instance.users[userId];

            if (!User.hasGameObjectEnabled(3, buildingId))
            {
                return(false);
            }


            Colony colony = core.colonies[colonyId];

            if (colony == null)
            {
                return(false);
            }

            Building template = core.Buildings[buildingId];

            if (template == null)
            {
                return(false);
            }

            //check on building count in case of mines, hydrocarbon, rare chemicals
            if (buildingId == 2 || buildingId == 6)
            {
                if (ColonyBuildingActions.countBuildings(colony, buildingId) >= ColonyBuildingActions.allowedBuildings(colony, buildingId))
                {
                    return(false);
                }
            }

            //check tile position
            if (colony.colonyBuildings.Any(e => e.planetSurfaceId == tileNr))
            {
                return(false);
            }



            // lock colony
            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(colony);
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }

            try
            {
                //userId may have been changed by another thread, so check it again after locking
                if (colony.userId != userId)
                {
                    colony.removeLock();
                    return(false);
                }

                //test ressources on colony
                var costOK = true;
                foreach (var cost in template.BuildingCosts)
                {
                    if (!colony.goods.Any(e => e.goodsId == cost.goodsId))
                    {
                        costOK = false;
                        break;
                    }

                    if (colony.goods.Find(e => e.goodsId == cost.goodsId).amount < cost.amount)
                    {
                        costOK = false;
                        break;
                    }
                }
                if (!costOK)
                {
                    colony.removeLock();
                    return(false);
                }



                if (template.oncePerColony)
                {
                    if (colony.colonyBuildings.Any(e => e.buildingId == template.id))
                    {
                        colony.removeLock();
                        return(false);
                    }
                }

                //Special Ressourcen

                /*
                 * if (template.id > 1029 && template.id < 1035)
                 * {
                 *  var star = Core.Instance.stars[colony.starId];
                 *  if (star.ressourceid != template.id - 1030)
                 *  {
                 *      colony.removeLock();
                 *      return false;
                 *  }
                 * }
                 */

                //Create Building
                var newId = (int)core.identities.colonyBuildingId.getNext();
                newBuildingId = newId;
                var building = new ColonyBuilding(core, newId, colony, template, tileNr, userId);

                /*
                 * var building = new ColonyBuilding(newId);
                 * building.colonyId = colony.id;
                 * building.colony = colony;
                 * building.planetSurfaceId = tileNr;
                 * building.userId = userId;
                 * building.buildingId  = buildingId;
                 * building.isActive = true;
                 * building.underConstruction = false;
                 * building.remainingHitpoint = 100;
                 * building.building = template;
                 * colony.colonyBuildings.Add(building);
                 * Core.Instance.colonyBuildings.Add(newId, building);
                 */


                foreach (var cost in template.BuildingCosts)
                {
                    colony.addGood(cost.goodsId, -cost.amount);
                }


                /*check auf:
                 *          TODO - Feld frei?
                 *          TODO - Forschung
                 */


                //Todo: Scanrange, CommNode
                if (building.buildingId == 51)
                {
                    building.colony.scanRange = Math.Max(building.colony.scanRange, (byte)7);
                    core.dataConnection.saveSingleColony(building.colony);
                }

                if (building.buildingId == 64)
                {
                    building.colony.scanRange = Math.Max(building.colony.scanRange, (byte)9);
                    core.dataConnection.saveSingleColony(building.colony);
                }

                core.dataConnection.saveColonyBuildings(building);
                core.dataConnection.saveColonyGoods(colony);

                CommunicationNode.createCommNodeBuilding(building);

                //Core.Instance.dataConnection.buildBuilding(userId,  colonyId,  tileNr,  buildingId, ref xml);

                // get colony data (goods, later population (colony ships))
                //Core.Instance.dataConnection.getColonyStock(core, colony);
                //Core.Instance.dataConnection.getColonyBuildings(core, colony);
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
            return(true);
        }
Exemplo n.º 21
0
        public static void removeInvitation(User sender, User receiver)
        {
            Core core = Core.Instance;

            //sender removes the invitation invites the receiver to his alliance:
            if (!(sender.allianceId != 0 && Core.Instance.alliances.ContainsKey(sender.allianceId)))
            {
                return;
            }
            Alliance alliance = Core.Instance.alliances[sender.allianceId];

            //teste ob user erlaubt ist invites zu geben
            if (!alliance.getMemberRight(sender).mayInvite)
            {
                return;
            }

            //teste das kein invite vorhanden ist
            if (!(Core.Instance.invitesPerAlliance.ContainsKey(alliance.id) &&
                  Core.Instance.invitesPerAlliance[alliance.id].Any(user => user == receiver.id)))
            {
                return;
            }


            List <Lockable> elementsToLock = new List <Lockable>(2);

            elementsToLock.Add(alliance);
            elementsToLock.Add(receiver);
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return;
            }
            try
            {
                //teste das kein invite vorhanden ist
                if (!(Core.Instance.invitesPerAlliance.ContainsKey(alliance.id) &&
                      Core.Instance.invitesPerAlliance[alliance.id].Any(userId => userId == receiver.id)))
                {
                    LockingManager.unlockAll(elementsToLock);
                    return;
                }

                Core.Instance.invitesPerAlliance[alliance.id].RemoveAll(userId => userId == receiver.id);

                if (Core.Instance.invitesPerUser.ContainsKey(receiver.id))
                {
                    Core.Instance.invitesPerUser[receiver.id].RemoveAll(allianceId => allianceId == alliance.id);
                }

                Core.Instance.dataConnection.removeInvite(alliance.id, receiver.id);
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
        }
Exemplo n.º 22
0
        public static void inviteTo(User sender, User receiver)
        {
            Core core = Core.Instance;

            //sender invites the receiver to his alliance:
            if (!(sender.allianceId != 0 && Core.Instance.alliances.ContainsKey(sender.allianceId)))
            {
                return;
            }
            Alliance alliance = Core.Instance.alliances[sender.allianceId];

            //teste ob sich beide user kennen:
            //if (!core.userRelations.hasContact(sender, receiver)) return;

            //teste ob user erlaubt ist invites zu geben
            if (!alliance.getMemberRight(sender).mayInvite)
            {
                return;
            }

            //teste ob schon ein invite vorhanden ist
            if (core.invitesPerAlliance.ContainsKey(alliance.id) &&
                core.invitesPerAlliance[alliance.id].Any(userId => userId == receiver.id))
            {
                return;
            }

            List <Lockable> elementsToLock = new List <Lockable>(2);

            elementsToLock.Add(alliance);
            elementsToLock.Add(receiver);
            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return;
            }
            try
            {
                //teste ob schon ein invite vorhanden ist
                if (core.invitesPerAlliance.ContainsKey(alliance.id) &&
                    core.invitesPerAlliance[alliance.id].Any(userId => userId == receiver.id))
                {
                    LockingManager.unlockAll(elementsToLock);
                    return;
                }

                //add into both dicts
                if (core.invitesPerAlliance.ContainsKey(alliance.id))
                {
                    core.invitesPerAlliance[alliance.id].Add(receiver.id);
                }
                else
                {
                    core.invitesPerAlliance.TryAdd(alliance.id, new List <int>());
                    core.invitesPerAlliance[alliance.id].Add(receiver.id);
                }

                if (core.invitesPerUser.ContainsKey(receiver.id))
                {
                    core.invitesPerUser[receiver.id].Add(alliance.id);
                }
                else
                {
                    core.invitesPerUser.TryAdd(receiver.id, new List <int>());
                    core.invitesPerUser[receiver.id].Add(alliance.id);
                }

                core.dataConnection.insertInvite(alliance.id, receiver.id);
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
        }
Exemplo n.º 23
0
        public static bool joinCheck(User user, int allianceId)
        {
            Core core = Core.Instance;

            if (!core.alliances.ContainsKey(allianceId))
            {
                return(false);
            }
            Alliance alliance = core.alliances[allianceId];

            List <Lockable> elementsToLock = new List <Lockable>(2);

            elementsToLock.Add(user);
            elementsToLock.Add(alliance);

            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }
            try
            {
                //Prüfen ob der Nutzer noch Mitlgied einer ALlianz ist
                if (user.allianceId != 0 || user.group != null)
                {
                    LockingManager.unlockAll(elementsToLock);
                    return(false);
                }

                //check that user is invited:
                if (!core.invitesPerAlliance.ContainsKey(allianceId) || !core.invitesPerAlliance[allianceId].Any(e => e == user.id))
                {
                    LockingManager.unlockAll(elementsToLock);
                    return(false);
                }

                alliance.join(user);

                //save alliance:
                core.dataConnection.saveAlliances(alliance);

                //members:
                Core.Instance.dataConnection.saveAllianceMembers(alliance);

                //remove invitation:
                Core.Instance.invitesPerAlliance[alliance.id].RemoveAll(userId => userId == user.id);
                if (Core.Instance.invitesPerUser.ContainsKey(user.id))
                {
                    Core.Instance.invitesPerUser[user.id].RemoveAll(allyId => allyId == alliance.id);
                }
                Core.Instance.dataConnection.removeInvite(alliance.id, user.id);

                //add to alliance communication
                if (Core.Instance.commNodes.Any(e => e.Value.connectionType == 4 && e.Value.connectionId == alliance.id))
                {
                    Core.Instance.commNodes.First(e => e.Value.connectionType == 4 && e.Value.connectionId == alliance.id).Value.addUserAndSave(user);
                }
            }
            catch (Exception ex)
            {
                core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }
            return(true);
        }
Exemplo n.º 24
0
        public bool Abandon(int previousOwnerId, ref List <Ship> ships)
        {
            Core Core = Core.Instance;

            if (!Core.users.Any(e => e.Value.AiId == 3))
            {
                return(false);
            }
            User Separatist = Core.users.First(e => e.Value.AiId == 3).Value;

            User oldUser = Core.users[this.userId];

            List <Lockable> elementsToLock = new List <Lockable>(1);

            elementsToLock.Add(this);
            List <Ship> shipsChangingOwnership = new List <Ship>();

            foreach (var ship in this.field.ships.Where(e => e.userid == oldUser.id && e.systemX == this.SystemX && e.systemY == this.SystemY))
            {
                shipsChangingOwnership.Add(ship);
                elementsToLock.Add(ship);
            }

            if (!LockingManager.lockAllOrSleep(elementsToLock))
            {
                return(false);
            }
            try
            {
                if (this.userId != previousOwnerId)
                {
                    return(false);
                }
                this.userId = Separatist.id;
                foreach (var colBuilding in this.colonyBuildings)
                {
                    colBuilding.userId = this.userId;
                }

                foreach (var ship in shipsChangingOwnership)
                {
                    ship.userid = Separatist.id;
                    ships.Add(ship);
                }

                //save colony and buildings
                Core.dataConnection.saveColonyFull(this.planet, this, false);

                //save Ships
                Core.dataConnection.saveShips(shipsChangingOwnership);

                GalacticEvents.AddNewEvent(GalacticEventType.ColonyAbandoned, int1: previousOwnerId, int2: this.id, string1: this.name);
            }
            catch (Exception ex)
            {
                Core.writeExceptionToLog(ex);
            }
            finally
            {
                LockingManager.unlockAll(elementsToLock);
            }


            return(true);
        }