setFontScaleToFit() public method

public setFontScaleToFit ( bool fontScaleToFit ) : LTRect,
fontScaleToFit bool
return LTRect,
Exemplo n.º 1
0
 static public int setFontScaleToFit(IntPtr l)
 {
     try {
         LTRect         self = (LTRect)checkSelf(l);
         System.Boolean a1;
         checkType(l, 2, out a1);
         var ret = self.setFontScaleToFit(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Exemplo n.º 2
0
 static public int setFontScaleToFit(IntPtr l)
 {
     try {
         LTRect         self = (LTRect)checkSelf(l);
         System.Boolean a1;
         checkType(l, 2, out a1);
         var ret = self.setFontScaleToFit(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
    public void startPlayerHitAnim(int playerNum)
    {
        this.playerNum = playerNum;
        Time.timeScale = 0;
        if (GameData.Instance.PlayerLives <= 0) {
            return;
        }

        doAnim = true;
        playerRect = new LTRect( 0f, 0f, 0f, 0f );
        playerRect.setStyle(new GUIStyle(playerDiedStyle));
        playerRect.setFontScaleToFit(true);
        LeanTween.scale( playerRect, new Vector2(150f,100f), .75f ).setUseEstimatedTime(true).setEase(LeanTweenType.easeOutBack).setOnComplete(delegate() {
            StartCoroutine(resetGameBoard());
        });
    }