public UnityAction GetEmoteAction(IKAnimation.IK_Animation_ID id) { if (emoteActions.ContainsKey(id)) { return(emoteActions[id]); } return(null); }
public IKAnimation GetAnimation(IKAnimation.IK_Animation_ID animationID) { if (animationDictionary.ContainsKey(animationID)) { return(animationDictionary[animationID]); } return(null); }
public IKAnimation GetIKAnim(IKAnimation.IK_Animation_ID id) { return(iKAnimationDatabank.GetAnimation(id)); }
public void SetOfferEmote(IKAnimation.IK_Animation_ID id) { _offerAnimation = iKAnimationManager.GetIKAnim(id); }
public void SetUp(IKAnimation.IK_Animation_ID anim) { id = anim; this.icon.sprite = GameManager.Instance.iKAnimationDatabank.GetAnimation(anim).icon; Normal(); }