Exemplo n.º 1
0
            public Task Handle(PlayerStartingEvent notification, CancellationToken cancellationToken)
            {
                try
                {
                    var playerStats = _gameStats.CurrentPlayerStats;

                    foreach (IGhost ghost in _ghostCollection.Ghosts)
                    {
                        ghost.Reset();
                    }

                    _fruit.HandlePlayerStarted(playerStats, false);

                    _maze.HandlePlayerStarted(playerStats, _mazeCanvases.GetForPlayer(playerStats.PlayerIndex));

                    _pacman.HandlePlayerStarting(playerStats, false);

                    var act = _acts.GetActNamed("PlayerIntroAct");
                    act.Reset();

                    _game.SetAct(act);

                    return(Task.CompletedTask);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    throw;
                }
            }
Exemplo n.º 2
0
            public async Task Handle(NewGameEvent notification, CancellationToken cancellationToken)
            {
                await _mazeCanvases.GetForPlayer(0).Reset();

                await _mazeCanvases.GetForPlayer(1).Reset();

                _coinBox.UseCredits(notification.AmountOfPlayers);

                await _gameStats.Reset(notification.AmountOfPlayers);

                _gameStats.ChoseNextPlayer();

                var playerStartingEvent = new PlayerStartingEvent();

                await _mediator.Publish(playerStartingEvent, cancellationToken);
            }
Exemplo n.º 3
0
            public async Task Handle(DemoStartedEvent notification, CancellationToken cancellationToken)
            {
                _gameStats.ResetForDemo();

                await _gameSoundPlayer.Disable();

                var canvasWrapper = _mazeCanvases.GetForPlayer(0);
                await canvasWrapper.Reset();

                var playerStartedEvent = new DemoPlayerStartingEvent();

                await _mediator.Publish(playerStartedEvent, cancellationToken);
            }
            public async Task Handle(DemoPlayerStartingEvent notification, CancellationToken cancellationToken)
            {
                var playerStats = _gameStats.CurrentPlayerStats;

                await _gameSoundPlayer.Disable();

                _ghostCollection.Ghosts.ForEach(g => g.Reset());

                _fruit.HandlePlayerStarted(playerStats, true);

                await _maze.HandlePlayerStarted(playerStats,
                                                _mazeCanvases.GetForPlayer(_gameStats.CurrentPlayerStats.PlayerIndex));

                await _pacman.HandlePlayerStarting(playerStats, true);

                var act = _acts.GetActNamed("DemoPlayerIntroAct");
                await act.Reset();

                _game.SetAct(act);
            }
Exemplo n.º 5
0
        public async Task Handle(LevelFinishedEvent notification, CancellationToken cancellationToken)
        {
            try
            {
                var playerStats = _gameStats.CurrentPlayerStats;

                var maze = _mazeCanvases.GetForPlayer(playerStats.PlayerIndex);

                await maze.Reset();

                _gameStats.LevelFinished();

                var cutScene = playerStats.LevelStats.GetLevelProps().CutScene;

                if (cutScene == IntroCutScene.None)
                {
                    await _mediator.Publish(new PlayerStartingEvent(), cancellationToken);

                    return;
                }

                var act = cutScene switch
                {
                    IntroCutScene.BigPac => await getAct("BigPacChaseAct"),
                    IntroCutScene.GhostSnagged => await getAct("GhostTearAct"),
                    IntroCutScene.TornGhostAndWorm => await getAct("TornGhostChaseAct"),

                    // ReSharper disable once HeapView.BoxingAllocation
                    _ => throw new InvalidOperationException($"Don't know how to handle cut scene of {cutScene}")
                };

                await act.Reset();

                _game.SetAct(act);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                throw;
            }
        }