public static FloatingText Show(string text, string style, IFloatingTextPositioner positioner) {
		var go = new GameObject ("Floating Text");
		var floatingtext = go.AddComponent<FloatingText> ();
		floatingtext.Style = Skin.GetStyle (style);
		floatingtext._positioner = positioner;
		floatingtext._content = new GUIContent (text);
		return floatingtext;
	}
Exemplo n.º 2
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    public static void Show(string text, string style, IFloatingTextPositioner positioner)
    {
        var go           = new GameObject("FloatingText");
        var floatingText = go.AddComponent <FloatingText>();

        floatingText._content    = new GUIContent(text);
        floatingText.Style       = skin.GetStyle(style);
        floatingText._positioner = positioner;
    }
Exemplo n.º 3
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 public static FloatingText Show(string text, string style, IFloatingTextPositioner positioner)
 {
     var go = new GameObject("Floating Text"); ///tworzymy nowy obiekt gry
     var floatingText = go.AddComponent<FloatingText>();
     floatingText.Style = Skin.GetStyle(style); /// styl naszego tekstu
     floatingText._positioner = positioner;   /// miejsce w ktorym tekst sie pokaze
     floatingText._content = new GUIContent(text);  /// tresc ktora zaostanie pozakazana
     return floatingText;
 }
Exemplo n.º 4
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    public static FloatingText Show(string text, string style, IFloatingTextPositioner positioner)
    {
        GameObject   go           = new GameObject("Floating Text");
        FloatingText floatingText = go.AddComponent <FloatingText> ();

        floatingText.Style       = skin.GetStyle(style);
        floatingText._positioner = positioner;
        floatingText._content    = new GUIContent(text);
        return(floatingText);
    }
Exemplo n.º 5
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    private static readonly GUISkin Skin = Resources.Load <GUISkin>("GameSkin");                   // vill kunna adera en ny stil genom att lägga till i GameSkin's customstyle

    public static FloatingText Show(string text, string style, IFloatingTextPositioner positioner) // sätter in text osv som ska visas
    {
        var go           = new GameObject("Floating Text");                                        // Show metoden börjar intantiera ett nytt gameobject
        var floatingText = go.AddComponent <FloatingText>();                                       // intantierar denna komponenten på go objektet

        floatingText.Style       = Skin.GetStyle(style);
        floatingText._positioner = positioner;
        floatingText._content    = new GUIContent(text);
        return(floatingText);
    }
Exemplo n.º 6
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    public static FloatingText Show(string text, string style, IFloatingTextPositioner positioner)
    {
        var go           = new GameObject("Floating Text");  // Instantiate a Floating Text gameobject from the class which is Monobehaviour
        var floatingText = go.AddComponent <FloatingText>(); // Instantiate the Floating Text component on the Floating Text gameObject

        floatingText.Style       = Skin.GetStyle(style);
        floatingText._positioner = positioner;
        floatingText._content    = new GUIContent(text);
        return(floatingText);                    // Not used (Left here to allow changing the Text or Style varibles, after instantiation)
    }
    public static FloatingText Show(GameObject text, string textToShow, Transform t, IFloatingTextPositioner positioner)
    {
        Debug.Log("Show Text");
        GameObject go = Instantiate(text, t.position, t.rotation) as GameObject;
        FloatingText floatingText = go.AddComponent<FloatingText>();
        Text test = go.GetComponentInChildren<Text>();
        test.text = textToShow;
        floatingText.position = (Vector2)go.transform.position;
        floatingText.positioner = positioner;

        return floatingText;
    }
Exemplo n.º 8
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    public static FloatingText Show(string text, GUIStyle guiStyle, IFloatingTextPositioner positioner)
    {
        GameObject go = new GameObject("Floating Text");

        FloatingText floatingText = go.AddComponent <FloatingText>();

        floatingText.guiStyle       = guiStyle;
        floatingText.content        = new GUIContent(text);
        floatingText.textPositioner = positioner;

        return(floatingText);
    }
Exemplo n.º 9
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    public static FloatingText Show(string text, string style, IFloatingTextPositioner positioner)
    {
        Debug.Log("floatingText.cs / Show() /");
        var go           = new GameObject("Floating Text");
        var floatingText = go.AddComponent <FloatingText>();

        Debug.Log(string.Format("--> style = {0}", style));
        floatingText.Style       = Skin.GetStyle(style);
        floatingText._positioner = positioner;
        floatingText._content    = new GUIContent(text);

        return(floatingText);
    }
Exemplo n.º 10
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 public static FloatingText Show(string text, string style, IFloatingTextPositioner positioner)
 {
     /// Stworzenie nowego obiektu gry.
     var go = new GameObject("Floating Text");
     var floatingText = go.AddComponent<FloatingText>();
     /// Ustawienie stylu tekstu.
     floatingText.Style = Skin.GetStyle(style);
     /// Ustawienie miejsca, w którym wyświetlony zostanie tekst.
     floatingText._positioner = positioner;
     /// Ustawienie treści tekstu, która zostanie pokazany.
     floatingText._content = new GUIContent(text);
     return floatingText;
 }
Exemplo n.º 11
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    public static FloatingText Show(GameObject text, string textToShow, Transform t, IFloatingTextPositioner positioner)
    {
        Debug.Log("Show Text");
        GameObject   go           = Instantiate(text, t.position, t.rotation) as GameObject;
        FloatingText floatingText = go.AddComponent <FloatingText>();
        Text         test         = go.GetComponentInChildren <Text>();

        test.text               = textToShow;
        floatingText.position   = (Vector2)go.transform.position;
        floatingText.positioner = positioner;

        return(floatingText);
    }
Exemplo n.º 12
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    public static FloatingText Show(string text, string style, IFloatingTextPositioner positioner)
    {
        /// Stworzenie nowego obiektu gry.
        var go           = new GameObject("Floating Text");
        var floatingText = go.AddComponent <FloatingText>();

        /// Ustawienie stylu tekstu.
        floatingText.Style = Skin.GetStyle(style);
        /// Ustawienie miejsca, w którym wyświetlony zostanie tekst.
        floatingText._positioner = positioner;
        /// Ustawienie treści tekstu, która zostanie pokazany.
        floatingText._content = new GUIContent(text);
        return(floatingText);
    }