public void ResetAffectedBones(HumanoidControl humanoid, Side showSide)
        {
            // This will not reset the bones when no mixed pose is active
            // We do want this, because otherwise the hand is not reset....

            //bool anyActive = false;
            //foreach (MixedPose mixedPose in mixedPoses)
            //    if (mixedPose.value > 0)
            //        anyActive = true;

            //if (!anyActive)
            //    return;

            foreach (MixedPose mixedPose in mixedPoses)
            {
                if (mixedPose != null && mixedPose.pose != null && mixedPose.pose.bonePoses != null)
                {
                    foreach (BonePose bonePose in mixedPose.pose.bonePoses)
                    {
                        HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(showSide, bonePose.boneRef.sideBoneId);
                        if (targetedBone == null || targetedBone.target.transform == null)
                        {
                            continue;
                        }

                        if (bonePose.setTranslation)
                        {
                            targetedBone.target.transform.position = targetedBone.TargetBasePosition();
                        }
                        if (bonePose.setRotation)
                        {
                            targetedBone.target.transform.rotation = targetedBone.TargetBaseRotation();
                        }
                        if (bonePose.setRotation)
                        {
                            targetedBone.target.transform.localScale = Vector3.one;
                        }
                    }
                }
            }
        }
        public void ShowPose(HumanoidControl humanoid, float value)
        {
            HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(boneRef.boneId);
            if (targetedBone == null || targetedBone.target.transform == null)
            {
                return;
            }

            Vector3    referencePosition = Vector3.zero;
            Quaternion referenceRotation = Quaternion.identity;
            Vector3    referenceScale    = Vector3.zero;

            HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(referenceBoneRef.boneId);
            if (referenceBoneRef.boneId != Bone.None && referenceBone.target.transform != null)
            {
                referencePosition = referenceBone.target.transform.position;
                referenceRotation = referenceBone.bone.targetRotation;
                referenceScale    = referenceBone.target.transform.lossyScale;
            }
            else
            {
                referencePosition = humanoid.transform.position;
                referenceRotation = humanoid.transform.rotation;
                referenceScale    = humanoid.transform.lossyScale;
            }

            if (setTranslation)
            {
                targetedBone.target.transform.position = targetedBone.TargetBasePosition() + Vector3.Lerp(Vector3.zero, referenceRotation * translation, value);
            }
            if (setRotation)
            {
                targetedBone.target.transform.rotation = Quaternion.Slerp(targetedBone.TargetBaseRotation(), referenceRotation * rotation, value);
            }
            if (setScale)
            {
                targetedBone.target.transform.localScale = Vector3.Scale(referenceScale, Vector3.Lerp(Vector3.one, referenceRotation * scale, value));
            }
        }
        public void ShowPose(HumanoidControl humanoid, Side showSide, float value)
        {
            HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(showSide, boneRef.sideBoneId);
            if (targetedBone == null || targetedBone.target.transform == null)
            {
                return;
            }

            Vector3    referencePosition = Vector3.zero;
            Quaternion referenceRotation = Quaternion.identity;
            Vector3    referenceScale    = Vector3.zero;

            HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(showSide, referenceBoneRef.sideBoneId);

            if (referenceBone != null && referenceBone.bone.transform != null)
            {
                referencePosition = referenceBone.target.transform.position;
                referenceRotation = referenceBone.target.transform.rotation;
                referenceScale    = referenceBone.target.transform.lossyScale;
            }
            else
            {
                referencePosition = humanoid.transform.position;
                referenceRotation = humanoid.transform.rotation;
                referenceScale    = humanoid.transform.lossyScale;
            }

            if (boneRef.type == BoneType.SideBones && boneRef.side == Side.AnySide && showSide == Side.Right)
            {
                // We need to convert the left-orientated anyside to a right side
                // For this, we mirror the translation/rotation along the YZ-plane (not scale!)
                if (setTranslation)
                {
                    Vector3 mirroredTranslation = new Vector3(-translation.x, translation.y, translation.z);
                    targetedBone.target.transform.position = targetedBone.TargetBasePosition() + Vector3.Lerp(Vector3.zero, referenceRotation * mirroredTranslation, value);
                }
                if (setRotation)
                {
                    Quaternion mirroredRotation = new Quaternion(rotation.x, -rotation.y, -rotation.z, rotation.w);
                    targetedBone.target.transform.rotation = Quaternion.Slerp(targetedBone.TargetBaseRotation(), referenceRotation * mirroredRotation, value);
                }
                if (setScale)
                {
                    targetedBone.target.transform.localScale = Vector3.Scale(referenceScale, Vector3.Lerp(Vector3.one, referenceRotation * scale, value));
                }
            }
            else
            {
                if (setTranslation)
                {
                    targetedBone.target.transform.position = targetedBone.TargetBasePosition() + Vector3.Lerp(Vector3.zero, referenceRotation * translation, value);
                }
                if (setRotation)
                {
                    targetedBone.target.transform.rotation = Quaternion.Slerp(targetedBone.TargetBaseRotation(), referenceRotation * rotation, value);
                }
                if (setScale)
                {
                    targetedBone.target.transform.localScale = Vector3.Scale(referenceScale, Vector3.Lerp(Vector3.one, referenceRotation * scale, value));
                }
            }
        }
        public void UpdateTranslation(HumanoidControl humanoid, Side side = Side.AnySide)
        {
            if (side == Side.AnySide)
            {
                if (boneRef.boneId < 0 || boneRef.boneId > Bone.Count)
                {
                    return;
                }

                HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(boneRef.boneId);
                if (targetedBone.target.transform == null)
                {
                    return;
                }

                setTranslation = true;
                Vector3 targetBasePosition = targetedBone.TargetBasePosition();
                if (referenceBoneRef.boneId == Bone.None)
                {
                    translation = Quaternion.Inverse(humanoid.transform.rotation) * (targetedBone.target.transform.position - targetBasePosition);
                    return;
                }

                HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(referenceBoneRef.boneId);
                if (referenceBone.target.transform != null)
                {
                    translation = Quaternion.Inverse(referenceBone.bone.targetRotation) * (targetedBone.target.transform.position - targetBasePosition);
                }
                else
                {
                    translation = Quaternion.Inverse(humanoid.transform.rotation) * (targetedBone.target.transform.position - targetBasePosition);
                }

                setTranslation = (translation.sqrMagnitude > 0.001F);
            }
            else
            {
                if (boneRef.sideBoneId < 0 || boneRef.sideBoneId > SideBone.Count)
                {
                    return;
                }

                HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(side, boneRef.sideBoneId);
                if (targetedBone.target.transform == null)
                {
                    return;
                }

                setTranslation = true;
                Vector3 targetBasePosition = targetedBone.TargetBasePosition();
                if (referenceBoneRef.sideBoneId == SideBone.None)
                {
                    translation = Quaternion.Inverse(humanoid.transform.rotation) * (targetedBone.target.transform.position - targetBasePosition);
                    return;
                }

                HumanoidTarget.TargetedBone referenceBone = humanoid.GetBone(side, referenceBoneRef.sideBoneId);
                if (referenceBone.target.transform != null)
                {
                    translation = Quaternion.Inverse(referenceBone.bone.targetRotation) * (targetedBone.target.transform.position - targetBasePosition);
                }
                else
                {
                    translation = Quaternion.Inverse(humanoid.transform.rotation) * (targetedBone.target.transform.position - targetBasePosition);
                }

                setTranslation = (translation.sqrMagnitude > 0.001F);
            }
        }