public static void OnPlayerEntering(Player player)
        {
            #if Full_API
            var ctx = new HookContext
            {
                Player = player,
                Sender = player
            };

            var args = new HookArgs.PlayerEnteringGame
            {
                Slot = player.whoAmI
            };

            ctx.SetResult(HookResult.DEFAULT, false);
            HookPoints.PlayerEnteringGame.Invoke(ref ctx, ref args);
            if (!ctx.CheckForKick())
            {
                NetMessage.SendData(4, -1, player.whoAmI, player.name, player.whoAmI, 0f, 0f, 0f, 0, 0, 0);
            }
            #endif
        }
        public static void OnPlayerJoined(int plr)
        {
            var player = Main.player[plr];

            var ctx = new HookContext
            {
                Connection = player.Connection,
                Player     = player,
                Sender     = player,
            };

            var args = new HookArgs.PlayerEnteringGame
            {
                Slot = plr,
            };

            HookPoints.PlayerEnteringGame.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            var msg = NewNetMessage.PrepareThreadInstance();

            if (ctx.Result == HookResult.DEFAULT)
            {
                var motd = (Main.motd ?? System.String.Empty).Split('@'); //"My greeting from properties".Split('@');
                for (int i = 0; i < motd.Length; i++)
                {
                    if (motd[i] != null && motd[i].Trim().Length > 0)
                    {
                        msg.PlayerChat(255, motd[i], 0, 0, 255);
                    }
                }

                string list = System.String.Empty;
                for (int i = 0; i < 255; i++)
                {
                    if (Main.player[i].active)
                    {
                        if (list == System.String.Empty)
                        {
                            list += Main.player[i].name;
                        }
                        else
                        {
                            list = list + ", " + Main.player[i].name;
                        }
                    }
                }

                msg.PlayerChat(255, "Current players: " + list + ".", 255, 240, 20);
                msg.Send(plr); // send these before the login event, so messages from plugins come after
            }

            var slot = Terraria.Netplay.Clients[plr] as ServerSlot;

            slot.announced = true;

            // to player
            msg.Clear();
            msg.SyncAllNPCHomes();
            msg.SendSyncOthersForPlayer(plr);

            ProgramLog.Log("{0} @ {1}: ENTER {2}", slot.remoteAddress, plr, player.name);

            //if (player.HasHackedData())
            //{
            //    player.Kick("No Hacked Health or Mana is allowed.");
            //    return;
            //}

            // to other players
            msg.Clear();
            msg.PlayerChat(255, player.name + " has joined.", 255, 240, 20);
            msg.ReceivingPlayerJoined(plr);
            msg.SendSyncPlayerForOthers(plr); // broadcasts the preceding message too

            var args2 = new HookArgs.PlayerEnteredGame
            {
                Slot = plr,
            };

            ctx.SetResult(HookResult.DEFAULT, false);
            HookPoints.PlayerEnteredGame.Invoke(ref ctx, ref args2);

            if (ctx.CheckForKick())
            {
                return;
            }
        }