public void SendHoloPacket(int port, HoloType type, HoloID id, string data) { #if UNITY_WSA_10_0 && !UNITY_EDITOR SendMessage(UnityEngine.JsonUtility.ToJson(new HoloPacket(type, id, data)), port); //SendMessage("123456789123456789123456789123456789000", port); #else //udp.Send(new byte[] { 1, 2, 3, 4, 5 }, 5); string pktstr = UnityEngine.JsonUtility.ToJson(new HoloPacket(type, id, data)); udp.Send(Encoding.UTF8.GetBytes(pktstr), Encoding.UTF8.GetByteCount(pktstr), ep); #endif }
public HoloPacket(HoloType type_, HoloID id_, string data_) { this.type = type_; this.id = id_; this.data = data_; }