void DrawSignInBlurb(string text) { bool authenticated = GameManager.Instance.Authenticated; float x = authenticated ? 0.0f : GameConsts.Menu.SignInBlurbX; // draw sign in explanation text Gu.SetColor(authenticated ? GameConsts.Menu.SignedInBlurbColor : GameConsts.Menu.SignInBlurbColor); Gu.Label(Gu.Center(x), Gu.Bottom(GameConsts.Menu.SignInBlurbY), Gu.Dim(GameConsts.Menu.SignInBlurbFontSize), text); }
public void DrawPilotInfo() { Gu.SetColor(Color.black); PilotStats stats = GameManager.Instance.Progress.CurPilotStats; float fontSize = SmallFormat ? GameConsts.Menu.PilotInfoFontSizeSmall : GameConsts.Menu.PilotInfoFontSize; float y = SmallFormat ? GameConsts.Menu.PilotInfoYSmallFont : GameConsts.Menu.PilotInfoY; // show summary info string summary; if (GameManager.Instance.Progress.IsMaxLevel()) { summary = string.Format(Strings.ExpStringMaxLevel, stats.Level, stats.Title, GameManager.Instance.Progress.PilotExperience); } else { summary = string.Format(Strings.ExpString, stats.Level, stats.Title, GameManager.Instance.Progress.PilotExperience, GameManager.Instance.Progress.GetExpForNextLevel()); } if (ShowPilotLevel) { Gu.Label(Gu.Left(GameConsts.Menu.PilotInfoX), Gu.Top(y), Gu.Dim(fontSize), summary, false); } if (!SmallFormat) { int total = GameManager.Instance.Progress.TotalScore; int stars = GameManager.Instance.Progress.TotalStars; Gu.Label(Gu.Right(GameConsts.Menu.TotalScoreLabelX), Gu.Top(GameConsts.Menu.TotalScoreLabelY), Gu.Dim(GameConsts.Menu.TotalScoreLabelFontSize), Strings.TotalScore); Gu.Label(Gu.Right(GameConsts.Menu.TotalScoreX), Gu.Top(GameConsts.Menu.TotalScoreY), Gu.Dim(GameConsts.Menu.TotalScoreFontSize), total.ToString("D7")); Gu.Label(Gu.Right(GameConsts.Menu.StarsX), Gu.Top(GameConsts.Menu.StarsY), Gu.Dim(GameConsts.Menu.StarsFontSize), string.Format(Strings.TotalStarsFmt, stars)); } }
bool DrawLbButton() { float w = GameConsts.Menu.LbButtonWidth; float h = GameConsts.Menu.LbButtonHeight; float x = GameConsts.Menu.LbButtonX; float y = GameConsts.Menu.LbButtonY; return(Gu.Button(Gu.Center(x), (int)Util.Interpolate(0.0f, Screen.height, 1.0f, Gu.Middle(y), mTransition.NormalizedElapsed), Gu.Dim(w), Gu.Dim(h), Gu.Dim(GameConsts.Menu.LbFontSize), Strings.Leaderboards)); }
bool DrawPlayButton() { float w = GameConsts.Menu.PlayButtonWidth; float h = GameConsts.Menu.PlayButtonHeight; Gu.SetColor(Color.white); return(Gu.Button( Gu.Center(-w / 2), (int)Util.Interpolate(0.0f, Screen.height, 1.0f, Gu.Middle(-h / 2), mTransition.NormalizedElapsed), Gu.Dim(w), Gu.Dim(h), Gu.Dim(GameConsts.Menu.PlayButtonFontSize), Strings.Play)); }
void DrawHud() { Gu.SetColor(Color.black); // draw score Gu.Label(Gu.Right(GameConsts.Hud.ScoreX), Gu.Top(GameConsts.Hud.ScoreY), Gu.Dim(GameConsts.Hud.ScoreFontSize), ((int)mDisplayedScore.Value).ToString("D5")); // draw % level complete int pc = Util.Clamp((int)(mLevelTime.NormalizedElapsed * 100), 0, 100); if (mGameState == GameState.Playing && pc == 100) { // while playing, we never get to 100% :-D pc = 99; } // draw level # and % complete Gu.Label(Gu.Left(GameConsts.Hud.StageX), Gu.Bottom(GameConsts.Hud.StageY), Gu.Dim(GameConsts.Hud.StageFontSize), string.Format(Strings.StageFmt, Util.GetLevelLetter(GameManager.Instance.Level), pc)); // draw accuracy Gu.Label(Gu.Right(GameConsts.Hud.AccuracyX), Gu.Top(GameConsts.Hud.AccuracyY), Gu.Dim(GameConsts.Hud.AccuracyFontSize), string.Format(Strings.AccuracyFmt, GetAccuracyPercent())); // draw combo counter if (mCombo > 1 && Util.BlinkFunc(GameConsts.BlinkPeriod, 0.0f)) { Gu.SetColor(GameConsts.Hud.ComboColor); Gu.Label(Gu.Center(GameConsts.Hud.ComboX), Gu.Top(GameConsts.Hud.ComboY), Gu.Dim(GameConsts.Hud.ComboFontSize), string.Format(Strings.ComboFmt, GetComboMult())); } // if there's a message being displayed, draw it now if (mMessageCd.Active && mMessage != null) { Gu.SetColor(0.0f, 0.0f, 0.0f, Util.Trapezoid(GameConsts.Hud.MessageDuration, GameConsts.Hud.MessageTransitionDuration, mMessageCd.Elapsed)); Gu.Label(Gu.Center(0), Gu.Middle(0), Gu.Dim(GameConsts.Hud.MessageFontSize), mMessage); } }
void OnGUI() { if (Time.timeScale == 0) { return; } if (DelayBeforeStart > 0) { return; } GUI.skin = GuiSkin; switch (phase) { case 0: float aspect = ArrowTex.width / (float)ArrowTex.height; GUI.DrawTexture(new Rect(Gu.Left(GameConsts.Tutorial.SteerArrowX), Gu.Top(0), aspect * Screen.height, (int)(mTransitionCd.NormalizedElapsed * Screen.height)), ArrowTex); Gu.Label( Gu.Left(GameConsts.Tutorial.SteerTextX), (int)Util.Interpolate(0.0f, 0.0f, 1.0f, Gu.Middle(0), mTransitionCd.NormalizedElapsed), Gu.Dim(GameConsts.Tutorial.FontSize), Strings.Tutorial1); break; case 1: Gu.Label(Gu.Right(GameConsts.Tutorial.FireTextX), (int)Util.Interpolate(0.0f, Screen.height, 1.0f, Gu.Middle(0), mTransitionCd.NormalizedElapsed), Gu.Dim(GameConsts.Tutorial.FontSize), Strings.Tutorial2); break; default: Gu.Label(Gu.Center(0), (int)(Util.Interpolate(0.0f, 0.0f, 1.0f, Gu.Middle(0), mTransitionCd.NormalizedElapsed)), Gu.Dim(GameConsts.Tutorial.FontSize), Strings.Tutorial3); break; } }
void OnGUI() { GUI.skin = GuiSkin; Gu.SetColor(Color.black); Gu.Label(Gu.Center(GameConsts.EndScreen.EndTextX), (int)Util.Interpolate(0.0f, Screen.height, 1.0f, Gu.Middle(GameConsts.EndScreen.EndTextY), mTransitionCd.NormalizedElapsed), Gu.Dim(GameConsts.EndScreen.EndTextFontSize), Strings.EndText, false); bool wantOut = DrawUpButton(); if (mTransitionCd.Expired && wantOut) { GameManager.Instance.QuitToMenu(); } }
bool DrawLevelButton(int levelNo, int col, int row) { LevelProgress lp = GameManager.Instance.Progress.GetLevelProgress(levelNo); if (lp == null) { return(false); } float centerX = StartX + Stride * col; float centerY = StartY + Stride * row; centerX = Util.Interpolate(0.0f, 0.0f, 1.0f, centerX, mTransition.NormalizedElapsed); float left = centerX - LevelSize * 0.5f; float top = centerY - LevelSize * 0.5f; if (GameManager.Instance.Progress.IsLevelUnlocked(levelNo)) { Gu.SetColor(Color.white); bool r = Gu.Button(Gu.Center(left), Gu.Middle(top), Gu.Dim(LevelSize), Gu.Dim(LevelSize), Gu.Dim(LevelFontSize), Util.GetLevelLetter(levelNo)); Gu.SetColor(Color.white); if (lp.Cleared) { Gu.Label(Gu.Center(centerX + ScoreOffsetX), Gu.Middle(centerY + ScoreOffsetY), Gu.Dim(ScoreFontSize), lp.Score.ToString("D5")); Gu.Label(Gu.Center(centerX + ScoreOffsetX), Gu.Middle(centerY - ScoreOffsetY), Gu.Dim(ScoreFontSize), Util.MakeStars(lp.Stars)); } return(r); } else { GUI.DrawTexture(new Rect(Gu.Center(left), Gu.Middle(top), Gu.Dim(LevelSize), Gu.Dim(LevelSize)), DisabledTex); return(false); } }
void DrawBuildString() { Gu.SetColor(Color.black); Gu.Label(Gu.Left(GameConsts.Menu.BuildStringX), Gu.Bottom(GameConsts.Menu.BuildStringY), Gu.Dim(GameConsts.Menu.BuildStringFontSize), Strings.BuildString, false); }
void DrawPleaseWait() { Gu.SetColor(Color.black); Gu.Label(Gu.Center(0), Gu.Middle(0), Gu.Dim(GameConsts.Menu.PleaseWaitFontSize), GameManager.Instance.AuthProgressMessage); }