public ExperienceCounter(Growth growthType, int firstLevel = 100) { _growth = growthType; _last = 0; _firstLevel = firstLevel; _toNext = firstLevel; Level = 1; }
public Armor(string id) { XmlDocument xml = new XmlDocument(); xml.Load(new MemoryStream(Encoding.UTF8.GetBytes(_table[id]))); _name = xml.SelectSingleNode("//name").InnerText; _desc = xml.SelectSingleNode("//desc").InnerText; _defense = Int32.Parse(xml.SelectSingleNode("//def").InnerText); _defensePercent = Int32.Parse(xml.SelectSingleNode("//defp").InnerText); _magicDefense = Int32.Parse(xml.SelectSingleNode("//mdf").InnerText); _magicDefensePercent = Int32.Parse(xml.SelectSingleNode("//mdfp").InnerText); _slots = new Materia[Int32.Parse(xml.SelectSingleNode("//slots").InnerText)]; _links = Int32.Parse(xml.SelectSingleNode("//links").InnerText); if (_links > _slots.Length / 2) throw new GamedataException("Materia pairs greater than number of slots"); _growth = (Growth)Enum.Parse(typeof(Growth), xml.SelectSingleNode("//growth").InnerText); }
public async Task <IActionResult> Delete(long id, Growth growth) { if (!IsLoggedIn()) { return(RedirectToPage("/Account/Login")); } Growth preSaveGrowth = await context.Growths.AsNoTracking().Include(g => g.Infant).FirstOrDefaultAsync(g => g.GrowthId == id); if (!IsGrowthOwner(preSaveGrowth)) { return(RedirectToPage("/Error/Error404")); } long infantId = growth.InfantId; context.Growths.Remove(growth); await context.SaveChangesAsync(); return(RedirectToAction("Index", "Dashboard", new { id = infantId })); }
void OnCollisionStay2D(Collision2D collision) { var hit = collision.gameObject; //hits--; Growth gr = hit.GetComponent <Growth>(); if (gr != null) { gr.superShrinkReaction(); } Enemy en = hit.GetComponent <Enemy>(); if (en != null) //if (en.inv < 0) { en.die(); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Mass") { Debug.Log("Mass eaten"); transform.localScale += new Vector3(0.1f, 0.1f, 0.1f); Destroy(other.gameObject); score++; } if (other.gameObject.tag == "Enemy") { enemy_gr = other.gameObject.GetComponent <Growth>(); if (enemy_gr.score < score) { Debug.Log("Enemy ate enemy"); transform.localScale += new Vector3(0.1f, 0.1f, 0.1f); Destroy(other.gameObject); score++; } } if (other.gameObject.tag == "Player") { other_gr = other.gameObject.GetComponent <Growth>(); if (other_gr.score < score) { Debug.Log("Enemy ate player"); transform.localScale += new Vector3(0.1f, 0.1f, 0.1f); Destroy(other.gameObject); isPlayerAlive = false; score++; } if (other_gr.score > score) { Debug.Log("Player ate enemy"); other.gameObject.transform.localScale += new Vector3(0.1f, 0.1f, 0.1f); Destroy(gameObject); other_gr.score++; } } }
public override void OnPrepare() { if (LeafNo == null) { Initialise(); } Growth.Clear(); Senescing.Clear(); Detaching.Clear(); Retranslocation.Clear(); GreenRemoved.Clear(); SenescedRemoved.Clear(); dlt_dm_pot_rue = 0.0; dlt_n_senesced_retrans = 0.0; dlt_n_senesced_trans = 0.0; dlt_height = 0.0; dlt_width = 0.0; _NDemand = 0.0; _SoilNDemand = 0.0; NMax = 0.0; sw_demand_te = 0.0; sw_demand = 0.0; dltLAI = 0.0; dltSLAI = 0.0; dltLAI_pot = 0.0; dltLAI_stressed = 0.0; dltLAI_carbon = 0.0; // (PFR) dltSLAI_detached = 0.0; dltSLAI_age = 0.0; dltSLAI_light = 0.0; dltSLAI_water = 0.0; dltSLAI_frost = 0.0; dltLeafNo = 0.0; // g.dlt_node_no = 0.0; JNGH - need to carry this through for site no next day. dltLeafNoPot = 0.0; dltNodeNoPot = 0.0; }
public Weapon(string id) { XmlDocument xml = new XmlDocument(); xml.Load(new MemoryStream(Encoding.UTF8.GetBytes(_table[id]))); _name = xml.SelectSingleNode("//name").InnerText; _desc = xml.SelectSingleNode("//desc").InnerText; _attack = Int32.Parse(xml.SelectSingleNode("//atk").InnerText); _attackPercent = Int32.Parse(xml.SelectSingleNode("//atkp").InnerText); _magic = Int32.Parse(xml.SelectSingleNode("//mag").InnerText); _criticalPercent = Int32.Parse(xml.SelectSingleNode("//critp").InnerText); _longRange = Boolean.Parse(xml.SelectSingleNode("//longrange").InnerText); _element = (Element)Enum.Parse(typeof(Element), xml.SelectSingleNode("//element").InnerText); _type = (WeaponType)Enum.Parse(typeof(WeaponType), xml.SelectSingleNode("//type").InnerText); _slots = new Materia[Int32.Parse(xml.SelectSingleNode("//slots").InnerText)]; _links = Int32.Parse(xml.SelectSingleNode("//links").InnerText); if (_links > _slots.Length / 2) throw new GamedataException("Materia pairs greater than number of slots"); _growth = (Growth)Enum.Parse(typeof(Growth), xml.SelectSingleNode("//growth").InnerText); }
public void PlaceTree(TreeType tree_type, int x, int y, Growth tree_growth) { if (!ValidIndex(x, y)) { throw new UnityException("wtf ? x,y= " + x + "," + y); } VisualTree tree = null; var seed = MonoRefCenter.instance.Get(tree_type); if (seed == null) { throw new UnityException("wtf ? type= " + tree_type); } tree = Instantiate <VisualTree>(seed); trees[x, y] = tree; tree.transform.SetParent(transform); tree.Init(Pos(x, y), x, y); // tree set growth }
private int DrawBarByMouse(Growth growth, Rect areaRect, out float value) { var selection = -1; value = 0f; var mousePos = new Vector2(Event.current.mousePosition.x - areaRect.x, Event.current.mousePosition.y - areaRect.y); if (areaRect.Contains(Event.current.mousePosition)) { var xPerc = Mathf.InverseLerp(0, areaRect.width, mousePos.x); var yPerc = Mathf.InverseLerp(0, areaRect.height, mousePos.y); selection = Mathf.FloorToInt(Mathf.Lerp(0, growth.MaxLevel, xPerc)); value = Mathf.Lerp(growth.MaxValue, growth.MinValue, yPerc); value = RoundDecimal(value); if (Event.current.button == 1) { var menu = new GenericMenu(); menu.AddItem(new GUIContent("+1"), false, () => growth.CachedValues[selection]++); menu.AddItem(new GUIContent("-1"), false, () => growth.CachedValues[selection]--); menu.AddItem(new GUIContent("min"), false, () => growth.CachedValues[selection] = growth.MinValue); menu.AddItem(new GUIContent("max"), false, () => growth.CachedValues[selection] = growth.MaxValue); menu.ShowAsContext(); } } return(selection); }
public ShiftingMemoryOfAges() : base( new SpiritPresence( new PresenceTrack(Track.Energy0, Track.Energy1, Track.Energy2, Prepare(3), Track.Energy4, Track.Reclaim1Energy, Track.Energy5, Prepare(6)), new PresenceTrack(Track.Card1, Track.Card2, Track.Card2, DiscardElementsForCardPlay, Track.Card3) ), PowerCard.For <BoonOfAncientMemories>(), PowerCard.For <ElementalTeachings>(), PowerCard.For <ShareSecretsOfSurvival>(), PowerCard.For <StudyTheInvadersFears>() ) { Growth = new Growth( new GrowthOption(new ReclaimAll(), new PlacePresence(0)), new GrowthOption(new DrawPowerCard(), new PlacePresence(2)), new GrowthOption(new PlacePresence(1), new GainEnergy(2)), new GrowthOption(new GainEnergy(9)) ); InnatePowers = new InnatePower[] { InnatePower.For <LearnTheInvadersActions>(), InnatePower.For <ObserveTheEverChangingWorld>() }; }
private static void ScoreFields(Growth first, Growth second, ref int score, ref int maxScore) { if (first == Growth.Other) { return; } maxScore += 1; switch (first) { case Growth.Little when(int) second <= 150: score += 1; break; case Growth.Small when 151 <= (int)second && (int)second <= 170: score += 1; break; case Growth.High when(int) second >= 171: score += 1; break; } }
public void Validate_WithOxidaseAndGrowthSet_IsValid(Growth growthGrowthOnBloodAgar, Growth growthOnMartinLewisAgar, TestResult oxidaseTestResult) { var dto = CreateValidModel(); dto.GrowthOnBloodAgar = growthGrowthOnBloodAgar; dto.GrowthOnMartinLewisAgar = growthOnMartinLewisAgar; dto.Oxidase = oxidaseTestResult; var validationResult = Validate(dto); AssertIsValid(validationResult); }
public override void Init(LogicPlayground logicPlayground, int _x, int _y, LogicJack _owner, Growth _growth = Growth.Small) { base.Init(logicPlayground, _x, _y, _owner, _growth); logicPlayground.onTurnChange += GiveBonusAc; type = TreeType.BonusAc; }
public SpriteHolder GetSprite(InstalledItem item) { SpriteHolder sp = new SpriteHolder(); if (item.growthStage >= 0) { Growth g = item.growthStages[item.growthStage]; sp.s = GetSprite(g.sprite); } else { sp.s = GetSprite(item.getRandomSpriteName()); } if (item.randomRotation) { int r = Random.Range(0, 4); sp.r = 90 * r; } if (item.linksToNeighbour) { int x = item.tile.world_x; int y = item.tile.world_y; bool northMatches, eastMatches, southMatches, westMatches; int countOfNeighbours = 0; //Dictionary<string, Tile> ngbrs = WorldController.Instance.world.GetNeighbours(item); Tile north = item.tile.GetNeighbour(World.NORTH); Tile east = item.tile.GetNeighbour(World.EAST); Tile south = item.tile.GetNeighbour(World.SOUTH); Tile west = item.tile.GetNeighbour(World.WEST); northMatches = hasMatchingNeighbour(north, item); if (northMatches) { countOfNeighbours += 1; } eastMatches = hasMatchingNeighbour(east, item); if (eastMatches) { countOfNeighbours += 1; } southMatches = hasMatchingNeighbour(south, item); if (southMatches) { countOfNeighbours += 1; } westMatches = hasMatchingNeighbour(west, item); if (westMatches) { countOfNeighbours += 1; } switch (countOfNeighbours) { case 0: break; case 1: sp.s = GetSprite(item.sprite_s); if (northMatches) { sp.r = 180; } else if (eastMatches) { sp.r = 90; } else if (westMatches) { sp.r = -90; } break; case 2: sp.s = GetSprite(item.sprite_ns); if (eastMatches && westMatches) { sp.r = 90; } else if (northMatches && southMatches) { sp.r = 0; } else { sp.s = GetSprite(item.sprite_sw); if (southMatches && westMatches) { } else if (northMatches && eastMatches) { sp.r = -180; } else if (northMatches && westMatches) { sp.r = -90; } else if (eastMatches && southMatches) { sp.r = 90; } } break; case 3: sp.s = GetSprite(item.sprite_nsw); if (northMatches && southMatches && westMatches) { } else if (northMatches && eastMatches && westMatches) { sp.r = -90; } else if (eastMatches && southMatches && westMatches) { sp.r = 90; } else if (northMatches && eastMatches && southMatches) { sp.r = 180; } break; case 4: sp.s = GetSprite(item.sprite_nesw); break; } } else { } return(sp); }
virtual public void Init(LogicPlayground logicPlayground, int _x, int _y, LogicJack _owner, Growth _growth = Growth.Small) { x = _x; y = _y; growth = _growth; owner = _owner; }
private static bool OtherTypingFieldsBesidesSerogroupPcrAreEmptyIfNoGrowth(MeningoIsolateViewModel model, Growth growth) { var noGrowthAtAll = model.GrowthOnBloodAgar == Growth.No && model.GrowthOnMartinLewisAgar == Growth.No; var anyTestingDone = model.Oxidase != TestResult.NotDetermined || model.Agglutination != MeningoSerogroupAgg.NotDetermined || model.Onpg != TestResult.NotDetermined || model.GammaGt != TestResult.NotDetermined || model.MaldiTof != UnspecificTestResult.NotDetermined; var modelIsInvalid = noGrowthAtAll && anyTestingDone; return(!modelIsInvalid); }
public override void Init(LogicPlayground logicPlayground, int _x, int _y, LogicJack _owner, Growth _growth = Growth.Small) { base.Init(logicPlayground, _x, _y, _owner, _growth); type = TreeType.Basic; }
public override void Init(LogicPlayground logicPlayground, int _x, int _y, LogicJack _owner, Growth _growth = Growth.Small) { base.Init(logicPlayground, _x, _y, _owner, _growth); logicPlayground.onPlayerTryMove += MakeThemMoveHarder; type = TreeType.Swamp; }
private bool IsGrowthOwner(Growth growth) => growth.Infant.UserId == userManager.GetUserId(User);
// Use to process your families. protected override void onProcess(int familiesUpdateCount) { foreach (GameObject go in _factoryGO) { Transform tr = go.GetComponent <Transform>(); Factory[] factories = go.GetComponents <Factory>(); foreach (Factory factory in factories) { factory.reloadProgress += Time.deltaTime; if (factory.reloadProgress >= factory.reloadTime) { //Instantiate and bind to FYFY a new instance of antibodies drift (factory prefab) Vector3 spawnPos = tr.position; spawnPos.z += 1; GameObject mySpawn = Object.Instantiate <GameObject>(factory.prefab, spawnPos, Quaternion.Euler(0f, 0f, Random.Range(0f, 360f))); GameObjectManager.bind(mySpawn); //Set some parameters of the antibodies drift Growth gr = mySpawn.GetComponent <Growth>(); if (gr != null) { mySpawn.GetComponent <Growth>().baseSize = tr.localScale.x * 0.5f; float f = mySpawn.GetComponent <Growth>().baseSize; } //Object spawned get predator values of parent (if both have the component) Predator predatorFactory = go.GetComponent <Predator>(); Predator predatorSpawn = mySpawn.GetComponent <Predator>(); if (predatorFactory != null && predatorSpawn != null) { predatorSpawn.myPreys = predatorFactory.myPreys; } //Reinit factory if object spawned have a factory Factory[] spawnFactories = mySpawn.GetComponents <Factory>(); foreach (Factory spawnFactory in spawnFactories) { spawnFactory.reloadProgress = 0f; } Move mv = mySpawn.GetComponent <Move>(); if (mv != null) { Vector2 posTarget = new Vector2(Random.Range(tr.position.x - 1f, tr.position.x + 1f), Random.Range(tr.position.y - 1f, tr.position.y - 1f)); mv.targetPosition = posTarget; mv.targetObject = null; mv.newTargetPosition = true; mv.forcedTarget = true; } /* * WARNING: should not do that but looks like that even if instance come frome a prefab, it is instanciated with a Triggered2D... * Looks like to come from cases where an GO store it's own prefab, but instead store himself, * so we don't instantiate a prefab but a copy of the object * * If this line is commented, FYFY will generate an error */ Object.Destroy(mySpawn.GetComponent <Triggered2D>()); //mySpawn.GetComponent<Transform>().localScale = new Vector3(0f, 0f, 0f); //mySpawn.SetActive(true); factory.reloadProgress = 0f; } } } }
private void DrawContentBox(Growth growth) { var bar = EditorGUILayout.GetControlRect(GUILayout.MinHeight(80), GUILayout.MaxHeight(150)); var areaRect = bar; var array = growth.CachedValues.ToArray(); Array.Resize(ref array, growth.MaxLevel); growth.CachedValues = array.ToList(); if (growth.CachedValues.Count < growth.MaxLevel) { growth.CachedValues.Capacity = growth.MaxLevel; } var lightColor = m_color; lightColor.a = 0.1f; GUI.color = lightColor; GUI.Box(bar, "", m_editorStyle); var selection = DrawBarByMouse(growth, areaRect, out var value); SetByCurve(growth); ApplyValueToBar(growth, selection, value); bar.y += bar.height; bar.width /= growth.MaxLevel; bar.width -= 1; lightColor.a = 0.5f; GUI.color = lightColor; for (var i = 0; i < growth.MaxLevel; i++) { var p = Mathf.InverseLerp(growth.MinValue, growth.MaxValue, growth.CachedValues[i]); bar.height = Mathf.Lerp(0, -areaRect.height, p); var color = GUI.color; if (growth.CachedValues.Count >= i) { if (selection >= 0 && selection == i) { GUI.color += new Color(0, 0, 0, 1); } GUI.Box(bar, "", m_editorStyle); GUI.color = color; GUI.color += new Color(0.4f, 0.4f, 0.4f, 0f); if (selection >= 0 && selection == i) { GUI.color += new Color(0, 0, 0, 1); } var style = new GUIStyle() .FontStyle(FontStyle.Bold) .FontSize(6); GUI.Label(new Rect(bar.x, bar.y - 14, 5, 30), growth.CachedValues[i] + "", style); } bar.x += bar.width + 1; Window.Repaint(); GUI.color = color; } var rect = areaRect; rect.y += 2; rect.x += 10; if (selection >= 0) { GUI.Label(rect, $"Level: {(selection + 1)}", RpgEditorStyles.TitleStyle); } rect.y += 12; if (selection >= 0) { GUI.Label(rect, $"Amount: {growth.CachedValues[selection]}", RpgEditorStyles.TitleStyle); } GUI.color = Color.white; }