public void RemoveFromStock(int quantity, GamesImp game, StoreImp store) { var value = _db.Inventory.First(i => i.GameId == game.Id && i.StoreId == store.IDNumber); value.GameRemaining -= quantity; _db.SaveChanges(); }
public static Games Map(GamesImp Game) => new Games { GameId = Game.Id, GameName = Game.Name, StandardPrice = Game.Cost, AdvancedPrice = Game.AdvancedCost };
public void AddGame(GamesImp game) { var value = Mapper.Map(game); _db.Add(value); _db.SaveChanges(); game.Id = value.GameId; }
public InventoryImp GetInventory(GamesImp game, StoreImp store) { var value = _db.Inventory.First(i => i.GameId == game.Id && i.StoreId == store.IDNumber); return(Mapper.Map(value)); }