GgpGrpc.Models.GameLaunch GetLaunch(string name, GameLaunchState state, EndReason?endReason = null) => new GgpGrpc.Models.GameLaunch { Name = name, GameLaunchState = state, GameLaunchEnded = endReason.HasValue ? new GameLaunchEnded(endReason.Value) : null };
GgpGrpc.Models.GameLaunch GetGameLaunch(GameLaunchState state = GameLaunchState.RunningGame, EndReason?endReason = null) => new GgpGrpc.Models.GameLaunch { GameletName = "gamelet/123", Name = _launchName, GameLaunchState = state, GameLaunchEnded = endReason.HasValue ? new GameLaunchEnded(endReason.Value) : null };