Exemplo n.º 1
0
 /// <summary>
 /// ボタンを押した際の処理
 /// </summary>
 /// <param name="type"></param>
 private void ButtonPush(BType type)
 {
     if (type == BType.close)
     {
         Close();
     }
     else if (type == BType.save)
     {
         Save();
     }
     else
     {
         DebugCommand.DebugLog("挙動が設定されてません");
     }
 }
Exemplo n.º 2
0
    /// <summary>
    /// ボタンを押した際の処理
    /// </summary>
    /// <param name="type"></param>
    private void ButtonPush(BType type)
    {
        GameObject soundObj = Instantiate(sound);

        soundObj.GetComponent <SE>().SetClip(se[1]);

        if (type == BType.start)
        {
            StartPush();
            player.PlayerState = TitlePlayer.State.DASH;
        }
        else if (type == BType.option)
        {
            OptionPush();
        }
        else
        {
            DebugCommand.DebugLog("挙動が設定されてません");
        }
    }