public void StartCustomization()
 {
     objectPoolersHolder.AwakeCustomizationGameStatePooler();
     playerHandler.CreateCamera();
     playerHandler.CreatePlayer(inputHandler);
     customizationHandler.InjectPlayerTruck(playerHandler.player.GetComponent <Truck>());
 }
    public void StartCustomization()
    {
        PlayerStaticRunTimeData.customizationTruckData.RewriteData(PlayerStaticRunTimeData.playerTruckData);
        PlayerStaticRunTimeData.customizationFirePointData.RewriteData(PlayerStaticRunTimeData.playerFirePointData);

        objectPoolersHolder.AwakeCustomizationGameStatePooler();
        dataReturnersHolder.AwakeDataReturners();
        playerHandler.CreateCamera();
        playerHandler.CreatePlayer(inputHandler);
        customizationHandler.InjectPlayerTruck(playerHandler.player.GetComponent <Truck>());
    }