}//end Attack //BATTLE public static void Battle(PlayerCharacter player, Croanie croanie) { if (player.HitPoints <= 0) { Console.WriteLine($"Looks like you were right about his being a bad idea. {croanie.Name} killed you..."); } else if (croanie.HitPoints <= 0) { Console.WriteLine($"You killed {croanie.Name}!"); } if (player.Initiative >= croanie.Initiative) { Attack(player, croanie); if (croanie.HitPoints > 0) { Attack(croanie, player); } } else { Attack(croanie, player); if (player.HitPoints > 0) { Attack(player, croanie); } else { Console.WriteLine($"Looks like you were right about his being a bad idea. {croanie.Name} killed you..."); } } }
}//end Main //Game Enemies private static void GetCroanie(int indexNbr) { List <Croanie> ListCroanie = new List <Croanie>() { new Croanie("He's called Two-Fry. ALways makes it quick and clean.", 7, "Too-Fry", 3, 1, 1, 1, 4, 7) }; croanie = ListCroanie[indexNbr]; }//end Croanies