Exemplo n.º 1
0
    public void PlayerMove(Vector3 movement, float speed)
    {
        if (m_onGround)
        {
            if (movement.magnitude > 0.1f)
            {
                m_animator.SetBool("move", true);

                Vector3 groundNormal;
                m_onGround = CommonUtility.CheckGroundState(m_transform.position, out groundNormal);

                if (m_onGround)
                {
                    movement = m_transform.InverseTransformDirection(movement);
                    movement = Vector3.ProjectOnPlane(movement, groundNormal);
                    float turnAmount = Mathf.Atan2(movement.x, movement.z);
                    m_transform.Rotate(0, Mathf.Lerp(stationaryTurnSpeed, movementTurnSpeed, movement.z) * turnAmount * Time.deltaTime, 0);
                    m_transform.Translate(Vector3.forward * PlayerData.GetInstance().floatValues["move speed"] * (Mathf.PI - Mathf.Abs(turnAmount) / 2) / Mathf.PI * Time.deltaTime);
                }
            }
            else
            {
                m_animator.SetBool("move", false);
            }
        }
        else if (m_airMove)
        {
            m_transform.Translate(Vector3.forward * PlayerData.GetInstance().floatValues["move speed"] * Time.deltaTime);
        }
    }