private void CreateChooseActionDialogue() { CombatUnit cu = player[choosingUnit]; string choices = cu.GetDialogueChoiceTitle(); dialogue.NewTalk(choices, choices + "E"); }
private void CreateChooseActionDialogue() { CombatUnit cu = player[choosingUnit]; string choices = cu.GetDialogueChoiceTitle(); dialogue.NewTalk(choices, choices + "E"); }