Exemplo n.º 1
0
 private Body BuildHexagon(BodyRenderer renderer, Color[] colors, Hexagon hex, float radius, float spacing)
 {
     var pos = hex.GetPosition(spacing);
     pos += new Vector2(radius) * Rand.Sign();
     var color = colors.RandomItem();
     return BuildHexagon(renderer, color, pos, radius, spacing);
 }
Exemplo n.º 2
0
        private Node GridDistribution(Rectangle area, Color[] colors, BodyRenderer renderer)
        {
            var hexagons = new Node();

            var r = 8;
            var x = r * (float)Math.Sqrt(3);
            var y = r * 2f;
            var n = area.Width / x - 1;
            var m = area.Height / y - 1;
            var o = new Vector2(r + 3, r);

            var d = r;

            for (var i = 0; i < n; i++)
            {
                o += new Vector2(0, d);
                d = -d;

                for (var j = 0; j < m; j++)
                {
                    if (Rand.Float() < .6f)
                        continue;

                    var pos = o + new Vector2(i * x, j * y);
                    var color = colors.RandomItem();
                    hexagons.Add(BuildHexagon(renderer, color, pos, r, r));
                }
            }

            return hexagons;
        }
Exemplo n.º 3
0
        private IEnumerable<Body> SpiralRingDistribution(BodyRenderer renderer, Color[] colors, Vector2 origin, float size, float spacing, int spiralRadius, float chance)
        {
            var hexagons = new List<Body>();

            var center = new Hexagon(0, 0);

            var color = colors.RandomItem();
            var pos = origin + center.GetPosition(spacing);
            //hexagons.Add(BuildHexagon(render, color, pos, size, spacing));

            var ring = center.GetSpiralRing(spiralRadius);

            foreach (var hexagon in ring)
            {
                pos = origin + hexagon.GetPosition(spacing);

                var rand = Rand.Float();

                if (rand < chance)
                {
                    if (rand > chance / 2)
                        continue;

                    var newSize = size / 3;
                    var newSpacing = spacing / 3;
                    if (newSpacing > .5f)
                    {
                        hexagons.AddRange(SpiralRingDistribution(renderer, colors, pos, newSize, newSpacing, 1, chance));
                    }

                    continue;
                }

                color = colors.RandomItem();
                hexagons.Add(BuildHexagon(renderer, color, pos, size, spacing));
            }

            return hexagons;
        }