public void Purge() { CollectionEntry[] entryArray = this._items; if (100 < entryArray.Length) { this._items = new CollectionEntry[5]; } }
protected void AddItem(object value, int tag) { CollectionEntry[] entryArray = this._items; for (int i = 0; i < entryArray.Length; i++) { if (!entryArray[i].HasTarget) { entryArray[i].Target = value; entryArray[i].Tag = tag; return; } } int num3 = (5 == entryArray.Length) ? 15 : (entryArray.Length + 15); CollectionEntry[] entryArray2 = new CollectionEntry[num3]; for (int j = 0; j < entryArray.Length; j++) { entryArray2[j] = entryArray[j]; } entryArray2[entryArray.Length].Target = value; entryArray2[entryArray.Length].Tag = tag; this._items = entryArray2; }