Exemplo n.º 1
0
        public void SetChipGainTypeTrigger(int dropCount)
        {
            TextMesh nameText = transform.Find(GameConstVal.TextMeshName).GetComponent <TextMesh>();

            nameText.text  = nameText.text + " X " + dropCount.ToString();
            m_DropCount    = dropCount;
            m_ChipGainType = ChipGainType.TriggerGain;
        }
Exemplo n.º 2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (m_ChipGainType == ChipGainType.TriggerGain)
     {
         if (collision.gameObject.CompareTag(GameConstVal.DamageRangeTag) || collision.gameObject.CompareTag(GameConstVal.CarrierTag))
         {
             StartDisapear();
             m_ChipGainType = ChipGainType.AutoGain;
             Destroy(m_Appear);
             m_Appear = null;
             CreateAppear();
         }
     }
 }