Exemplo n.º 1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            chip.EmulateCycle();
            chip.SetKeys(chipInput.GetPressedKeys());
            if (chip.PlaySound)
            {
                chipSound.Play();
            }
            else
            {
                chipSound.Pause();
            }

            UserInterface.Active.Update(gameTime);

            base.Update(gameTime);
        }
Exemplo n.º 2
0
        public void Op00E0()
        {
            // set the first instruction to 0x00E0
            chip8.Memory[0x0200] = 0x00;
            chip8.Memory[0x0201] = 0xE0;
            // change the graphics memory
            chip8.Graphics[0] = 0xF;
            chip8.EmulateCycle();

            // check that it got cleared
            Assert.AreEqual(0, chip8.Graphics[0]);
        }