public void ViewCharacterInfo() { if (EnumContainier.SceneStateNow == SceneState.None) { if (CharacterMenuUI != null) { CharacterMenuUI.gameObject.SetActive(true); CharacterMenuUI.SetCharacterInfo(this.CharacterInfo); } } }
public void ViewCharacterInfo() { if (EnumContainier.SceneStateNow == SceneState.None) { if (CharacterMenuUI != null) { CharacterMenuUI.gameObject.SetActive(true); CharacterMenuUI.SetCharacterInfo(this.CharacterInfo); } } }