void OnEnable()
 {
     bezierControlPoint = (CameraPathBezierControlPoint)target;
     bezier = bezierControlPoint.bezier;
     animator = bezier.GetComponent<CameraPathBezierAnimator>();
 }
 void OnEnable()
 {
     animator = (CameraPathBezierAnimator)target;
     bezier = animator.GetComponent<CameraPathBezier>();
 }