public Walking(BoardgameController controller, PlayerData data, Tile nextTile) { activeController = controller; // start state: data.walk(); data.moveTo(nextTile); activeController.MoveToTile(nextTile); }
public Walking(BoardgameController controller, PlayerData data, Tile nextTile) { activeController = controller; // start state: data.walk(); data.moveTo(nextTile); activeController.MoveToTile(nextTile); }