public byte[] Relations; // BRelationType #region IEndianStreamSerializable Members public void Serialize(IO.EndianStream s) { BSaveGame.StreamArray(s, ref Players); BSaveGame.StreamArray(s, ref Relations); }
public void Serialize(IO.EndianStream s) { BSaveGame.StreamArray(s, ref ProtoActions); BSaveGame.StreamArray(s, ref Weapons); }
public void Serialize(IO.EndianStream s) { BSaveGame.StreamArray16(s, ref Techs); s.StreamSignature(cSaveMarker.TechTree); }