Exemplo n.º 1
0
 /// <summary>
 /// Show the UI for team victory, given the specified winner.
 /// </summary>
 /// <param name="team">Target team</param>
 public static void ShowWinnerInfoUI(ActiveTeamData team)
 {
     Function.Call(Hash.PLAY_MISSION_COMPLETE_AUDIO, "MICHAEL_BIG_01");
     Wait(1550);
     scaleform.CallFunction("SHOW_MISSION_PASSED_MESSAGE", string.Format("{0} takes Victory!", team.Color.Name), "", 100, true, 0, true);
     scaleformDisplayTimer.Start();
 }
Exemplo n.º 2
0
        /// <summary>
        /// Register score for the team.
        /// </summary>
        /// <param name="score"></param>
        public static async void RegisterScoreForTeam(ActiveTeamData team, int score)
        {
            var tScore = score / 100;

            if (tScore > 0)
            {
                team.Score = await UIManager.QueueTeamInfoProgressBar(team, tScore);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Randomize active teams.
        /// </summary>
        public static void GetNewTeams()
        {
            var teamData = XMLHelper.ReadValues <TeamInfo>(@"scripts\AirSuperiority\assets.xml", "TeamInfo", "name", "imageAsset", "altAsset");

            for (int i = 0; i < Config.MaxTeams; i++)
            {
                var tCl = GetColorFromTeamIndex(i);

                var tInfo = teamData.Where(x => !_activeTeams.Any(y => y.TeamInfo.FriendlyName == x.FriendlyName)).GetRandomItem();

                var team = new ActiveTeamData(i, rGroups[i], tCl, tInfo, GroundSpawns[i], JetSpawns[i]);

                UIManager.UpdateTeamInfoFriendlyName(team);
                UIManager.UpdateTeamInfoFlagAsset(team);

                _activeTeams.Add(team);
            }
        }
Exemplo n.º 4
0
 /// <summary>
 /// Assign this ground asset a team.
 /// </summary>
 /// <param name="newTeam"></param>
 public void AssignTeam(ActiveTeamData newTeam)
 {
     team = newTeam;
 }
Exemplo n.º 5
0
 /// <summary>
 /// Add a team score interpolation to the queue.
 /// </summary>
 /// <param name="team">Target team</param>
 /// <param name="score">Amount of score to add</param>
 /// <returns></returns>
 public static async Task <int> QueueTeamInfoProgressBar(ActiveTeamData team, int score)
 {
     return(await Task.Factory.StartNew(() => InterpolateTeamScore(team.Index, team.Score + score)));
 }
Exemplo n.º 6
0
 /// <summary>
 /// Update the UI flag icon for the specified team.
 /// </summary>
 /// <param name="team">Target team</param>
 public static void UpdateTeamInfoFlagAsset(ActiveTeamData team)
 {
     _teamImages[team.Index] = team.TeamInfo.ImageAsset;
 }
Exemplo n.º 7
0
 /// <summary>
 /// Update friendly name in the UI for the specified team.
 /// </summary>
 /// <param name="team"></param>
 public static void UpdateTeamInfoFriendlyName(ActiveTeamData team)
 {
     _teamNames[team.Index] = team.TeamInfo.FriendlyName;
 }