Exemplo n.º 1
0
 public void Update()
 {
     if (_currentState != null)
     {
         _currentState.Execute();
     }
 }
    private void Update()
    {
        bool changedState = false;

        if (_currentState != null)
        {
            _currentState.Execute(this);
        }

        if ((Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) && (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)))
        {
            idle      = true;
            walking   = false;
            running   = false;
            backwards = false;

            changedState = true;
        }

        //Check if input for walking is given
        else if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow))
        {
            idle = false;

            CheckShift();

            changedState = true;
        }

        //Check if input for walking backwards is given
        else if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow))
        {
            idle      = false;
            backwards = true;

            CheckShift();

            changedState = true;
        }

        //Check if input for starting to spring is given
        if (Input.GetKeyDown(KeyCode.LeftShift))
        {
            if (walking)
            {
                walking      = false;
                running      = true;
                changedState = true;
            }
        }

        if (Input.GetKeyUp(KeyCode.W) || Input.GetKeyUp(KeyCode.UpArrow))
        {
            if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
            {
                idle      = false;
                backwards = true;
                if (Input.GetKey(KeyCode.LeftShift))
                {
                    running = true;
                }
                else
                {
                    walking = true;
                }
            }

            else
            {
                idle      = true;
                walking   = false;
                running   = false;
                backwards = false;
            }

            changedState = true;
        }

        if (Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.DownArrow))
        {
            backwards = false;
            if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
            {
                idle = false;
                if (Input.GetKey(KeyCode.LeftShift))
                {
                    running = true;
                }
                else
                {
                    walking = true;
                }
            }

            else
            {
                idle      = true;
                walking   = false;
                running   = false;
                backwards = false;
            }

            changedState = true;
        }

        if (Input.GetKeyUp(KeyCode.LeftShift))
        {
            if (running)
            {
                walking      = true;
                running      = false;
                changedState = true;
            }
        }

        if (changedState)
        {
            FindState();
        }
    }