private static void SendMessage <T>(string messageName, T e) where T : Message { TimerManager.Instance.StartCoroutine(DealMessage <T>(messageName, e)); ATrace.Log("Send Message:" + typeof(T).ToString()); //UnityEngine.Debug.Log("Send Message:" + typeof(T).ToString()); }
public virtual void SendMsg <T>(ESET_Result r) where T : State_Base_Msg { ATrace.Log("State_Base_Msg:" + typeof(T).ToString() + " : " + r); _Result = r; Message.Send <T>((T)this); }
protected void SetOneMaterial(Material mat, int index, int sum, Rect rc, PanoManager.EPANOTEXTUREMODE texMode, PanoManager.PanoTextureForOneDevice texDevice) { ATrace.Log(string.Format("SetOneMaterial: index:{0} sum:{1} rc:{2}", index, sum, rc.ToString())); PanoManager.PanoTextureForOneDevice dv = texDevice; if (texMode == PanoManager.EPANOTEXTUREMODE.EPM_YUV) { if (dv._TextureArr.Length > 0) { SetOneMaterialOneParam(mat, index, sum, rc, dv._TextureArr[0], "_MainTex"); } if (dv._TextureArr.Length > 1) { SetOneMaterialOneParam(mat, index, sum, rc, dv._TextureArr[1], "_MainTexU"); } if (dv._TextureArr.Length > 2) { SetOneMaterialOneParam(mat, index, sum, rc, dv._TextureArr[2], "_MainTexV"); } } else if (texMode == PanoManager.EPANOTEXTUREMODE.EMP_RGB) { if (dv._TextureArr.Length > 0) { SetOneMaterialOneParam(mat, index, sum, rc, dv._TextureArr[0]); } } else if (texMode == PanoManager.EPANOTEXTUREMODE.EPM_SurfaceToTexture) { if (dv._TextureArr.Length > 0) { SetOneMaterialOneParam(mat, index, sum, rc, dv._TextureArr[0]); } } }
public UnityEngine.Object GetAsset() { #if UNITY_EDITOR if (AssetBundleLoadManager.SimulateAssetBundleInEditor) { string[] assetPaths = AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName(m_AssetBundleName, m_AssetName); if (assetPaths.Length == 0) { ATrace.LogError("There is no asset with name \"" + m_AssetName + "\" in " + m_AssetBundleName); return(null); } // @TODO: Now we only get the main object from the first asset. Should consider type also. UnityEngine.Object target = AssetDatabase.LoadMainAssetAtPath(assetPaths[0]); return(target); } #endif LoadedAssetBundle bundle = AssetBundleLoadManager.Instance.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError); if (bundle == null) { ATrace.Log("GetAsset fail:" + m_AssetBundleName); return(null); } if (m_Request != null && m_Request.isDone) { ATrace.Log("GetAsset succ:" + m_AssetBundleName); return(m_Request.asset); } else { return(null); } }
public virtual void SendMsg <T>(bool b) where T : Bool_Base_Msg { ATrace.Log("Bool_Base_Msg:" + typeof(T).ToString() + " : " + b); _b = b; Message.Send <T>((T)this); }
public override void SetMaterial(PanoManager.EPANOTEXTUREMODE texMode, Vector2 mediaSize, Vector2 contentSize, params PanoManager.PanoTextureForOneDevice[] texDeviceArr) { ATrace.Log(string.Format("Pano11Mesh SetOneMaterial: texMode:{0} mediaSize:{1} contentSize:{2}", texMode, mediaSize, contentSize )); int i = 0; ATrace.Log("Pano11Mesh texDeviceArr.Length:" + texDeviceArr.Length); foreach (Renderer r in _Renderers) { Material mat = new Material(PanoManager.Instance.GetShader(texMode)); r.material = mat; if (texDeviceArr.Length > i)//应当传入两个设备的图集 { r.gameObject.SetActive(true); //两个镜头的两张贴图,所以TexArr取不同index SetOneMaterial(mat, 0, 1, GetContentRect(mediaSize, contentSize), texMode, texDeviceArr[i]); } else { r.gameObject.SetActive(false); } i++; } base.SetMaterial(texMode, mediaSize, contentSize, texDeviceArr); }
public void Log() { foreach (Renderer r in _Renderers) { Material mat = r.sharedMaterial; ATrace.Log(string.Format("Current Mat:{0} Shader: {0}", mat, ToString(), mat.shader.ToString())); } }
byte[] readFromFile(string File_Name) { ATrace.Log("XmlFile:" + File_Name); TextAsset textContent = Resources.Load(File_Name) as TextAsset; if (textContent == null) { return(null); } return(textContent.bytes); }
protected void SetOneMaterialOneParam(Material mat, int index, int sum, Rect rc, Texture tex = null, string texname = "_MainTex") { ATrace.Log("SetOneMaterialOneParam:" + mat); if (mat && mat.HasProperty(texname)) { ATrace.Log("SetOneMaterialOneParam Texture Scale Offset:" + mat + " index:" + index + "sum:" + sum); mat.SetTexture(texname, tex); mat.SetTextureScale(texname, GetTexScale(index, sum, rc)); mat.SetTextureOffset(texname, GetTexOffset(index, sum, rc)); } }
public void SetPanoMode(EPANOMODE showMode = EPANOMODE.OLD, EPANOTEXTUREMODE texmode = EPANOTEXTUREMODE.EMP_OLD, params PanoTextureForOneDevice[] texDeviceArr) { if (texDeviceArr.Length > 0) { mPanoTextureDeviceArr = texDeviceArr; } if (showMode != EPANOMODE.OLD) { _CurShowMode = showMode; } if (texmode != EPANOTEXTUREMODE.EMP_OLD) { _CurrentTextureMode = texmode; } ATrace.Log(string.Format("SetPanoMode: {0} : {1}", _CurShowMode, _CurrentTextureMode)); foreach (KeyValuePair <EPANOMODE, PanoMeshBase> kv in mPanoMeshDic) { if (_CurShowMode == kv.Key) { kv.Value.gameObject.SetActive(true); if (mPanoTextureDeviceArr != null) { kv.Value.SetMaterial(_CurrentTextureMode, mMediaSize, mContentSize, mPanoTextureDeviceArr); } } else { kv.Value.gameObject.SetActive(false); } } if (mPanoTextureDeviceArr != null && mPanoTextureDeviceArr.Length > 0) { PanoTextureForOneDevice dv = mPanoTextureDeviceArr[0]; if (dv != null && dv._TextureArr.Length > 0) { Texture tex = dv._TextureArr[0]; int width = (int)(tex.width * mContentSize.x / mMediaSize.x); int height = (int)(tex.height * mContentSize.y / mMediaSize.y); SetPreRenderTextureSizeByShowMode(_CurShowMode, width, height); } } PanoTextureResetMsg msg = new PanoTextureResetMsg(); PanoTextureResetMsg.Send <PanoTextureResetMsg>(msg); }
private void UnloadAssetBundleInternal(string assetBundleName, bool unloadAllLoadedObjects) { string error; LoadedAssetBundle bundle = GetLoadedAssetBundle(assetBundleName, out error); if (bundle == null) { return; } ATrace.Log("Unload:" + assetBundleName); bundle.m_AssetBundle.Unload(unloadAllLoadedObjects); m_LoadedAssetBundles.Remove(assetBundleName); }
public override void DoCallback() { bool isdone = IsDone(); if (isdone) { if (m_LoadedCallback != null) { m_LoadedCallback(null, null); } } else { ATrace.LogError(string.Format("Asset: {0} - {1} Load Operation not done while do callback", m_AssetBundleName, m_AssetName)); } }
private IEnumerator Initialize() { #if UNITY_EDITOR // If we're in Editor simulation mode, we don't need the manifest assetBundle. if (SimulateAssetBundleInEditor) { yield break; } #endif string bundleName = AssetBundlePlatformPathManager.GetPlatformAssetbundlePath(); string assetName = "AssetBundleManifest"; WWW download = null; string url = ""; if (m_ManifestFromHttp == true) { url = AssetBundlePlatformPathManager.GetDownloadingHttpAssetBundleURL() + bundleName; } else { url = AssetBundlePlatformPathManager.GetAssetBundleDownloadingURL_StreamingAsset() + bundleName; } ATrace.Log("AssetBundle Manifest :" + url); download = new WWW(url); while (download.isDone != true) { yield return(0); } if (download.error != null) { ATrace.LogError(string.Format("AssetBundle Manifest load Error:{0}", download.error)); } else { m_AssetBundleManifest = download.assetBundle.LoadAsset <AssetBundleManifest>(assetName); if (m_AssetBundleManifest == null) { ATrace.LogError(string.Format("AssetBundle Manifest load Failed")); } else { } } }
void InitDic(XmlDocument xmldoc) { try { XmlNode node = xmldoc.ChildNodes.Item(0); int index = 0; foreach (XmlNode nodeChild in node.ChildNodes) { Dictionary <string, string> vals = new Dictionary <string, string>(); string mainkey = index.ToString(); bool valid = false; foreach (XmlAttribute valChild in nodeChild.Attributes) { string key = valChild.Name; string value = valChild.Value; vals[key] = value; if (!string.IsNullOrEmpty(value)) { valid = true; } } if (valid) { xmlTable.Add(mainkey, vals); } index++; } } catch (Exception e) { ATrace.LogError("Load Xml Failed : " + xmldoc.BaseURI); } }
public override void SetMaterial(PanoManager.EPANOTEXTUREMODE texMode, Vector2 mediaSize, Vector2 contentSize, params PanoManager.PanoTextureForOneDevice[] texDeviceArr) { int i = 0; foreach (Renderer r in _Renderers) { Material mat = new Material(PanoManager.Instance.GetShader(texMode)); r.material = mat; if (texDeviceArr != null && texDeviceArr.Length > 0)//默认设备只有一个,只取[0] { SetOneMaterial(mat, i, 2, GetContentRect(mediaSize, contentSize), texMode, texDeviceArr[0]); ATrace.Log(string.Format("SetMaterial:{0} {1}", i, r.gameObject.name)); } i++; } base.SetMaterial(texMode, mediaSize, contentSize, texDeviceArr); }
public LoadedAssetBundle GetLoadedAssetBundle(string assetBundleName, out string error) { if (m_DownloadingErrors.TryGetValue(assetBundleName, out error)) { ATrace.LogError(string.Format("LoadedAssetBundel DownloadingErrors :{0}", error)); return(null); } LoadedAssetBundle bundle = null; m_LoadedAssetBundles.TryGetValue(assetBundleName, out bundle); if (bundle == null) { //ATrace.LogError(string.Format("LoadedAssetBundle :{0} not Found", assetBundleName)); return(null); } // No dependencies are recorded, only the bundle itself is required. string[] dependencies = null; if (!m_Dependencies.TryGetValue(assetBundleName, out dependencies)) { ATrace.Log("GetLoadedAssetBundle no dependency" + assetBundleName); return(bundle); } // Make sure all dependencies are loaded foreach (var dependency in dependencies) { // Wait all the dependent assetBundles being loaded. LoadedAssetBundle dependentBundle; m_LoadedAssetBundles.TryGetValue(dependency, out dependentBundle); if (dependentBundle == null) { //ATrace.LogError(string.Format("LoadedAssetBundel Dependency :{0} not Found", dependency)); return(null); } } ATrace.Log("GetLoadedAssetBundle with dependency" + assetBundleName); return(bundle); }
// Load AssetBundle and its dependencies. public void StartLoadAssetBundle(string assetBundleName, bool fromHttp) { if (!Working) { ATrace.LogError("AssetBundleLoadManager not Working"); StartCoroutine(WaitWorking(assetBundleName, fromHttp)); return; } if (m_DownloadingWWWs.ContainsKey(assetBundleName)) { ATrace.Log(string.Format("AssetBundleLoadManager already process AssetBundle:{0}", assetBundleName)); return; } if (m_LoadedAssetBundles.ContainsKey(assetBundleName)) { ATrace.Log(string.Format("AssetBundleLoadManager already loaded AssetBundle:{0}", assetBundleName)); return; } #if UNITY_EDITOR // If we're in Editor simulation mode, we don't have to really load the assetBundle and its dependencies. if (SimulateAssetBundleInEditor) { return; } #endif // Check if the assetBundle has already been processed. bool isAlreadyProcessed = LoadAssetBundleInternal(assetBundleName, fromHttp); // Load dependencies. if (!isAlreadyProcessed) { LoadDependencies(assetBundleName, fromHttp); } }
public virtual void SendMsg <T>() where T : Simple_Msg { ATrace.Log("Simple_Msg:" + typeof(T).ToString()); Message.Send <T>((T)this); }