private Computer getAi(AI_MODE mode) { if (mode == AI_MODE.NONE) { return(null); } else if (mode == AI_MODE.AI1) { return(new Computer()); } return(null); }
// Use this for initialization void Start() { characterController = GetComponent<CharacterController>(); aiHealthScript = GetComponent<AIHealth>(); lastTimeShot = Time.time; mAI_MODE = AI_MODE.HARD; setAIMODE(); }