- Scene/Map/Room 逻辑重写:
- 各种移动/重定位(如传送)应基于Map对象。
- Map对象包含一个或多个Room对象,一个Room可以被多个Map使用。(因此Room中不包含可以移动到哪里的信息)。
- 由Map决定当前所处的Room、所属的Scene,以及可以向哪些方向移动、移动后的位置。
- ConfigFactory及IConfig结构修改
- 目前的Config管理调用混乱且无意义,需修改
-
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