Attempt to use OpenTK font rendering with AZDO techniques
- Using forks of QuickFonts as a basis
- Vertex buffer objects example (https://github.com/swax/QuickFont)
- Original QuickFont 1.2 of http://www.opentk.com/project/QuickFont
- Code largely based on apitest.
- Bindless texture handles (ARB_bindless_textures)
- VBOs
- GLSL shaders
- Multi indirect draw
- upfront SSBO buffer initialisation to minimise OpenGL calls during update
- (FUTURE) signed distance fonts
- All pages are rendered. Press Left or Right to move between
- Transforms used with print MUST uses a matrix made up of modelview and projection/orthogonal matrices
- TODO
- Moving text such as arrows
- Moving alignment (i.e. Bounds and Justify)
- Added working example of Quickfont library using .NET 4.5
- Incomplete example (Only page one is displayed & next page does not move)
- Library (QuickFont.proj)
- OpenTK application (Example.proj)
- Initial commit of AZDO version
- Library (NextFont.proj)
- OpenTK application (NextFont.ConsoleApplication.proj)
- C#/OpenTK translation of apitest (DynamicStreaming.proj)
Copyright (c) 2015, 2016 David Young
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*[AZDO]: Approaching Zero Driver Overhead *[VBOs]: Vertex Buffer Objects *[SSBO]: Shader Storage Buffer Objects