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MatrixTransform3D.cs
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MatrixTransform3D.cs
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//---------------------------------------------------------------------------
//
// <copyright file="Matrix3DTransform.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
//
// Description: 3D matrix transform.
//
// See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht
//
// History:
// 06/04/2003 : t-gregr - Created
//
//---------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows.Media;
using System.Windows.Media.Composition;
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup;
namespace System.Windows.Media.Media3D
{
/// <summary>
/// 3D matrix transform.
/// </summary>
public sealed partial class MatrixTransform3D : Transform3D
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Default constructor.
/// </summary>
public MatrixTransform3D()
{
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="matrix">Matrix.</param>
public MatrixTransform3D(Matrix3D matrix)
{
Matrix = matrix;
}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
/// <summary>
/// Retrieves matrix representation of transform.
/// </summary>
public override Matrix3D Value
{
get
{
return Matrix;
}
}
/// <summary>
/// Whether the transform is affine.
/// </summary>
public override bool IsAffine
{
get
{
return Matrix.IsAffine;
}
}
#endregion Public Properties
internal override void Append(ref Matrix3D matrix)
{
matrix = matrix * Matrix;
}
}
}