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Individual Project

To do list

Models:
  • Voxel placeholder Carmodel

notes:

This page will be used to collect notes along the way

using namespace in my project http://docs.unity3d.com/Manual/Namespaces.html

why player code is not all in one class - encapsulate code in case I needed to do that when I have a second player character in the game (opponent)

Coroutines http://docs.unity3d.com/Manual/Coroutines.html https://unity3d.com/learn/tutorials/modules/intermediate/scripting/coroutines

float.epsilon http://docs.unity3d.com/ScriptReference/Mathf.Epsilon.html

Enumerations https://unity3d.com/learn/tutorials/modules/beginner/scripting/enumerations https://www.youtube.com/watch?v=6qo9iA2CZ3w http://www.alanzucconi.com/2015/07/26/enum-flags-and-bitwise-operators/ http://www.sharkbombs.com/2015/02/17/unity-editor-enum-flags-as-toggle-buttons/

best practices http://www.glenstevens.ca/unity3d-best-practices/ https://www.reddit.com/r/Unity3D/comments/357eye/what_are_your_top_tips_for_unity_noobs/

Manager classes - persistent singletons

gizmos: 2d reporesentation in the scene view, so when I used empty game objects in the scene to show where something is or have something spawn in a specific place I can give it a gizmo representation to show where it is when I look at the scene view in unity

tools:

  • Magicavoxel for models

Markdown reference sheet

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