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An autobattler prototype with mechanics from chess royale

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myloran/AutobattlerPrototype

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Autobattler project features. Explanation of MVA architecture, layer separation. DI, RX, patterns

Project features:

  • clean code
  • adherence to SOLID/GRASP and other principles
  • use of patterns when apropriate
  • Model-View-Adapter architecture
  • layer separation
  • application of RX and DI
  • modular ai with custom built graph editor
  • rich debugging capabilities
  • multiplayer/performance concerns in mind.

To try it out

Open SampleScene. Debug panels are enabled using F1, F2, F3, F4 keys.

Keep in mind

It is minimum viable product, many features and optimisations are still to come.

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An autobattler prototype with mechanics from chess royale

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