By Emilie Le Moël, Viktor Alderin, Viktor Leandersson Created in the Advanced Graphics and Interaction 2015 (AGI15) course at KTH.
ColorSplat is an augmented virtuality game where the player throws a physical softball towards a giant screen, where it continues its course in the virtual world as a virtual ball. More info on :
Unity 5.2, Community Core Vision 1.2, TUIO11_NET, 4K screen.
- Open CCV 1.2 and calibrate it
- Settings : Use camera, Track draw blobs, Image threshold 10, Send TUIO OSC (T)
- Open ColorSplatUnity/Assets/Scenes/MainScene.unity in the Unity Editor
- Press "Play" icon with "Maximize on play" option enabled in the game tab.
The code in this project was created for the 4K screen of the Visualisation Studio VIC, where the player should stand at 2 meters distance in the middle. Any other input/output won't work the way we designed it.