Simple simulation about surviving and conquering other clans.
- Main goal of this app is to simulate fighting clans.
- Each clan has its own headquarter where units creation occurs.
- Each unit moves around on the map conquering terrain and interacting with other units.
- Simulation ends if there is only one clan left.
- WPF
- NUnit
- Number of conquered territory affects all units strength and defence.
- Type of terrain affect strength and defence.
- Terrain generator.
- Selectable map scale.
- Customizable number of clans on map.
- Up to 100 diferent clans in simulation.
- Changable simulation speed.
To-do list:
- Code refactoring
- Implement more tests
- Implement better terrain generator (mountains, sand)
- Headquarter - Heart of clan, if destroyed clan is vanished. Creates Soldiers and Builders.
- Soldier - Moves, attacks enemies, conquers new terrain.
- Builder - Moves, if far enought from headquarter, can transform into Outpost.
- Outpost - Creates Soldiers at slower rate, heals wounded allies nearby.
Project is: in progress