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Project DisCo

Discrete Choreography

Project DisCo is an application to integrate bottom-up aggregation of modular building blocks and intuitive spatial design into Virtual Reality (VR). It allows the designer to choreograph large amounts of building blocks interactively through physics simulations as a means of form generation.

License

Project DisCo (Discrete Choreography) (LGPL) initiated by Jan Philipp Drude

Copyright (c) 2019, Jan Philipp Drude jpdrude@gmail.com

A full build of Project DisCo is available at http://www.project-disco.com

Project DisCo’s underlaying Source Code is free to use; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License 3.0 as published by the Free Software Foundation. The Project DisCo source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU General Public License with the DisCo-Classes repository; If not, see http://www.gnu.org/licenses/. @license LGPL-3.0 https://www.gnu.org/licenses/lgpl-3.0.html

The Project DisCo base classes build on Wasp developed by Andrea Rossi. You can find Wasp at: https://github.com/ar0551/Wasp

Credits

Significant parts of Project DisCo have been developed by Jan Philipp Drude as part of research on virtual reality, digital materials and discrete design at:
dMA - digital Methods in Architecture - Prof. Mirco Becker
Leibniz University Hannover

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