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ObjectsHolder.cs
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ObjectsHolder.cs
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using UnityEngine;
using UnityEngine.EventSystems;
public class ObjectsHolder : MonoBehaviour
{
public Sprite spellSprite;
public Sprite cellSprite;
public Sprite colorSprite;
public Sprite untouchableSprite;
public static ObjectsHolder Instance { get; private set; }
public Physics2DRaycaster Raycaster;
public Camera mainCamera;
public Spells spells;
public Field field;
public BuildingManager buildingManager;
public EnemyController enemyController;
public AttackManager attackManager;
public Wizard wizard;
public XPpoints xpPoints;
public GameController GameController;
public UIManager uIManager;
public TouchController touchController;
public FirePoints firePoints;
public CastManager castManager;
private void Awake()
{
if ( !Instance )
{
Instance = this;
// DontDestroyOnLoad (this);
}
else
Destroy (this);
mainCamera = Camera.main;
Raycaster = mainCamera.GetComponent<Physics2DRaycaster> ();
spells = FindObjectOfType<Spells> ();
field = FindObjectOfType<Field> ();
buildingManager = FindObjectOfType<BuildingManager> ();
attackManager = FindObjectOfType<AttackManager> ();
castManager = FindObjectOfType<CastManager> ();
enemyController = FindObjectOfType<EnemyController> ();
touchController = FindObjectOfType<TouchController>();
wizard = FindObjectOfType<Wizard> ();
xpPoints = wizard.GetComponent<XPpoints> ();
GameController = FindObjectOfType<GameController> ();
uIManager = FindObjectOfType<UIManager> ();
firePoints = FindObjectOfType<FirePoints> ();
}
}