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##A simple leveling survivor game

The year is 2045. Quantum computing has revolutionized cyber warfare to the point that physical protection of software systems is all but impossible. Large corporations have turned to extreme retribution tactics in order to maintain control of their IP. These tactics are in all practical purposes hired armies that are higlhy agile, ruthless, well equiped, and relentless. They operate outside of the legal boundaries by sheer force, no governing body could sustain an all out war with these organization.

You and your team are on the run. You sucessfully exfiltrated information from a corporation that has been operating illegal research on humans for the last 12 years. You knew what you were getting into, you knew the risks, you have something of theirs in your internal data stores and you are being hunted for it. You know there is no getting out of this alive, your sole goal is to get this distributed to the global web as fast as possible, before they find you, before they take you out..

List of things to do:

AI

  • Make AI responsive to sight, damage.
  • AI has a light to indicate alerted
  • Make AI move randomly when no target
    • Make ai speed alter when wandering vs targeted
  • AI can loose sight of player
  • Make AI pick 'best' target based on distance, and health
  • Make AI able to share a target somewhat to very near neighbours
  • Make AI able to jump and fall.
  • Make NPC AI that runs away from conflict.

PLAYER

  • Make Player UI (health, ammo, latency, goals)
  • Make health increase per level
  • Make ammo regen increase per level
  • Make ammo max increase per x kills?

WORLD

  • Make collectable coins to give some kind of bonus?
  • Coins rotation wrong on clients
  • coins do not collect globally
  • Player adding after game run doesnt see true coin count till another coin is collected
  • Make coins per level go up?
  • Make level multi dimensional, block terrain, get navmeshs's working
  • Get some basic textures from the asset store to make things less boring
  • Make level night time, low light.
  • Make kiosks for logging into to upload payloads.

WEAPONS

  • Make weapons use ammo
  • generic out weapon part from shooting script to enable gun swapping
  • Make ammo regen over time
  • Make 4 weapons, pistol, machine gun, bomb, railgun.

SOUNDS

  • Get basic weapons sounds.
  • Get basic enemy/AI sounds.
  • Get music track playing in the background.
  • Make music adjust to events.

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